/// <summary> /// Generate or update nodes within this model to structurally represent /// the vertices of elements. /// </summary> /// <param name="options"></param> public void GenerateNodes(NodeGenerationParameters options) { Elements.GenerateNodes(options); if (options.DeleteUnusedNodes) { foreach (Node node in Nodes) { if (!node.IsDeleted && node.GetConnectedElements().UndeletedCount() == 0) { if (node.Model != null) { Node mNode = node.Model.Nodes.ClosestNodeTo(node.Position, options.ConnectionTolerance, node); if (mNode != null) { mNode.Merge(node); } } node.Delete(); } } } }