/// <summary> /// Преобразует структуру обратно в массив байтов, и сохраняет в Map.Object /// </summary> public void WriteToObjectMod(Map.Object obj) { ThingDb.Thing tt = ThingDb.thingdb.Things[obj.Name]; MemoryStream memStream = new MemoryStream(); NoxBinaryWriter bw = new NoxBinaryWriter(memStream, CryptApi.NoxCryptFormat.NONE); // Направление bw.Write((ulong) Direction); // Записываем обработчики for (int i = 0; i < 10; i++) { if (i == 2) bw.Write(DetectEventTimeout); bw.WriteScriptEvent(ScriptEvents[i]); } bw.Write((int) 0); // Основная инфа bw.Write(ActionRoamPathFlag); bw.Write((uint) StatusFlags); bw.Write(HealthMultiplier); bw.Write(RetreatRatio); bw.Write(ResumeRatio); bw.Write(SightRange); bw.Write(Aggressiveness); bw.Write(EscortObjName); // Записываем заклинания int knownSpellsCount = KnownSpells.Count; bw.Write(knownSpellsCount); foreach (SpellEntry se in KnownSpells) { bw.Write(se.SpellName); bw.Write(se.UseFlags); } bw.Write(ReactionCastingDelayMin); bw.Write(ReactionCastingDelayMax); bw.Write(BuffCastingDelayMin); bw.Write(BuffCastingDelayMax); bw.Write(DebuffCastingDelayMin); bw.Write(DebuffCastingDelayMax); bw.Write(OffensiveCastingDelayMin); bw.Write(OffensiveCastingDelayMax); bw.Write(BlinkCastingDelayMin); bw.Write(BlinkCastingDelayMax); // bw.Write(LockPathDistance); bw.Write(SpellPowerLevel); bw.Write(AimSkillLevel); bw.Write(TrapSpell1); bw.Write(TrapSpell2); bw.Write(TrapSpell3); bw.Write(NoxEnums.AIActionStrings[DefaultAction]); // данные ИИ - пропускаем bw.Write((short) 4); bw.Write((byte) 0); // Бессмертие - в общем то bool bw.Write(Immortal); // Магазин if (tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.SHOPKEEPER]) { bw.Write(ShopkeeperInfo.BuyValueMultiplier); bw.Write(ShopkeeperInfo.SellValueMultiplier); bw.Write(ShopkeeperInfo.ShopkeeperGreetingText); byte itemsCount = (byte) ShopkeeperInfo.ShopItems.Length; ShopItemInfo item; bw.Write(itemsCount); for (int i = 0; i < itemsCount; i++) { item = ShopkeeperInfo.ShopItems[i]; bw.Write(item.Count); bw.Write(item.Name); bw.Write(item.SpellID); bw.Write(item.Ench1); bw.Write(item.Ench2); bw.Write(item.Ench3); bw.Write(item.Ench4); } } // bw.Write(MagicNumber); bw.Write(AddedSubclass); bw.Write(Health); bw.Write(SetDefaultResumeRatio); bw.Write(SetDefaultRetreatRatio); bw.Write(SetDefaultMonsterStatus); // bw.Write(LearnDefaultSpells); if (tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.FEMALE_NPC]) { Color color; for (int i = 0; i < 6; i++) { color = MaidenBodyColors[i]; bw.Write(color.R); bw.Write(color.G); bw.Write(color.B); } bw.Write(MaidenVoiceSet); } // Список бафов bw.Write((short) 2); byte buffsNum = (byte) BuffList.Length; BuffEntry buff; bw.Write(buffsNum); for (int i = 0; i < buffsNum; i++) { buff = BuffList[i]; bw.Write(buff.Name); bw.Write(buff.Power); bw.Write(buff.Duration); if (buff.Name == ENCHANT_SHIELD) bw.Write(buff.ShieldHealth); } // if (tt.Subclass[(int) ThingDb.Thing.SubclassBitIndex.WOUNDED_NPC]) bw.Write(WoundedNPCVoiceSet); bw.Write(PoisonLevel); // Теперь нам нужен byte array byte[] xfer = memStream.ToArray(); bw.Close(); obj.modbuf = xfer; obj.ReadRule1 = 0x40; }
/// <summary> /// Преобразует структуру обратно в массив байтов, и сохраняет в Map.Object /// </summary> public void WriteToObjectMod(Map.Object obj) { MemoryStream memStream = new MemoryStream(); NoxBinaryWriter bw = new NoxBinaryWriter(memStream, CryptApi.NoxCryptFormat.NONE); // Направление bw.Write((ulong) Direction); // Записываем обработчики for (int i = 0; i < 10; i++) { if (i == 2) bw.Write(DetectEventTimeout); bw.WriteScriptEvent(ScriptEvents[i]); } bw.Write((int) 0); // цвета частей тела Color color; for (int i = 0; i < 6; i++) { color = NPCColors[i]; bw.Write(color.R); bw.Write(color.G); bw.Write(color.B); } // основная инфа bw.Write(ActionRoamPathFlag); bw.Write((uint) StatusFlags); bw.Write(HealthMultiplier); bw.Write(RetreatRatio); bw.Write(ResumeRatio); bw.Write(SightRange); bw.Write(Health); bw.Write(Aggressiveness); bw.Write(EscortObjName); // Записываем заклинания int knownSpellsCount = KnownSpells.Count; bw.Write(knownSpellsCount); foreach (MonsterXfer.SpellEntry se in KnownSpells) { bw.Write(se.SpellName); bw.Write(se.UseFlags); } bw.Write(ReactionCastingDelayMin); bw.Write(ReactionCastingDelayMax); bw.Write(BuffCastingDelayMin); bw.Write(BuffCastingDelayMax); bw.Write(DebuffCastingDelayMin); bw.Write(DebuffCastingDelayMax); bw.Write(OffensiveCastingDelayMin); bw.Write(OffensiveCastingDelayMax); bw.Write(BlinkCastingDelayMin); bw.Write(BlinkCastingDelayMax); // bw.Write(LockPathDistance); bw.Write(SpellPowerLevel); bw.Write(NPCStrength); bw.Write(NPCSpeed); bw.Write(AimSkillLevel); bw.Write(TrapSpell1); bw.Write(TrapSpell2); bw.Write(TrapSpell3); bw.Write(NoxEnums.AIActionStrings[DefaultAction]); // данные ИИ - пропускаем bw.Write((short) 4); bw.Write((byte) 0); // бессмертие bw.Write(Immortal); // MaxHealth - 4 bytes bw.Write(MagicNumber); bw.Write((int) MaxHealth); bw.Write(AddedSubclass); bw.Write(Health); bw.Write(Experience); bw.Write(NPCVoiceSet); // Список бафов bw.Write((short) 2); byte buffsNum = (byte) BuffList.Length; MonsterXfer.BuffEntry buff; bw.Write(buffsNum); for (int i = 0; i < buffsNum; i++) { buff = BuffList[i]; bw.Write(buff.Name); bw.Write(buff.Power); bw.Write(buff.Duration); if (buff.Name == ENCHANT_SHIELD) bw.Write(buff.ShieldHealth); } bw.Write(PoisonLevel); // byte array byte[] xfer = memStream.ToArray(); bw.Close(); obj.modbuf = xfer; obj.ReadRule1 = 0x3E; }
public void WriteToObjectMod(Map.Object obj) { MemoryStream ms = new MemoryStream(); NoxBinaryWriter bw = new NoxBinaryWriter(ms, CryptApi.NoxCryptFormat.NONE); bw.Write(SizeX); bw.Write(SizeY); bw.WriteColor(EdgeColor); bw.WriteColor(BackColor); bw.Write(UnkInt1); bw.WriteScriptEvent(ScriptOnPressed); bw.WriteScriptEvent(ScriptOnReleased); bw.WriteScriptEvent(ScriptOnCollided); bw.Write(AllowedObjClass); bw.Write(IgnoredObjClass); bw.Write(AllowedTeamID); bw.Write(IgnoredTeamID); bw.Write(TriggerState); bw.Write(Unk7); bw.Write(UnkInt2); bw.Flush(); obj.modbuf = ms.ToArray(); obj.ReadRule1 = 0x3D; bw.Close(); }