private void UpdateValue() { if (dialogueBoxController != null) { dialogueBoxController.configOpacity = configManager.GetFloat(configKeyName); } else { canvasGroup.alpha = configManager.GetFloat(configKeyName); } }
private void UpdateValue() { if (dialogueBoxController != null) { dialogueBoxController.configOpacity = configManager.GetFloat(configKeyName); } else { var c = image.color; c.a = configManager.GetFloat(configKeyName); image.color = c; } }
private void LoadConfig() { var v = config.GetFloat(configKey, defaultVolume); audioSource.volume = v; slider.value = v; }
private void UpdateValue() { float fontSize = configManager.GetFloat(configKeyName); foreach (var pair in multipliers) { if (pair.locale == I18n.CurrentLocale) { fontSize *= pair.value; break; } } if (textProxy != null) { textProxy.fontSize = fontSize; } else if (textPro != null) { textPro.fontSize = fontSize; } else { text.fontSize = Mathf.RoundToInt(fontSize); } }
private void UpdateValue() { var value = configManager.GetFloat(configKeyName); if (Mathf.Approximately(value, slider.value)) { // Eliminate infinite recursion return; } slider.value = value; }
private void UpdateValue() { var value = configManager.GetFloat(configKeyName); if (Mathf.Abs(value - slider.value) < float.Epsilon) { // Eliminate infinite recursion return; } slider.value = value; }
private void UpdateValue() { // Convert speed to duration float val = 10f * Mathf.Pow(0.2f, configManager.GetFloat(configKeyName)); if (dialogueBoxController != null) { dialogueBoxController.autoDelay = val; } else { configTextPreviewController.autoDelay = val; } }
private void UpdateValue() { // Convert speed to duration float val = Mathf.Max(2f * Mathf.Pow(0.1f, configManager.GetFloat(configKeyName)) - 0.02f, 0.001f); if (dialogueBoxController != null) { dialogueBoxController.perCharacterFadeInDuration = val; } else // configTextPreviewController != null { configTextPreviewController.perCharacterFadeInDuration = val; } }
private void UpdateValue() { // Convert speed to duration dialogueBoxController.fastForwardDelay = Mathf.Pow(0.1f, configManager.GetFloat(configKeyName)); }
private void UpdateValue() { buttonRing.sectorRadius = configManager.GetFloat(configKeyName); }