Пример #1
0
        public static Component SetText(GameObject go, string value)
        {
            //Show.Log("setting "+go.name+" to \""+value+"\"");
            UiText uit = go.GetComponentInChildren <UiText>();

            if (uit != null)
            {
                uit.setText.Invoke(value); return(uit);
            }
            TMPro.TMP_InputField tif = go.GetComponentInChildren <TMPro.TMP_InputField>();
            if (tif != null)
            {
                tif.text = value; return(tif);
            }
            TMPro.TMP_Text tmp = go.GetComponentInChildren <TMPro.TMP_Text>();
            if (tmp != null)
            {
                tmp.text = value; return(tmp);
            }
            InputField inf = go.GetComponentInChildren <InputField>();

            if (inf != null)
            {
                inf.text = value; return(inf);
            }
            Text txt = go.GetComponentInChildren <Text>();

            if (txt != null)
            {
                txt.text = value; return(txt);
            }
            return(null);
        }
Пример #2
0
        public static Component GetTextComponent(GameObject go)
        {
            UiText uit = go.GetComponentInChildren <UiText>();

            if (uit != null)
            {
                return(uit);
            }
            TMPro.TMP_InputField tif = go.GetComponentInChildren <TMPro.TMP_InputField>();
            if (tif != null)
            {
                return(tif);
            }
            TMPro.TMP_Text tmp = go.GetComponentInChildren <TMPro.TMP_Text>();
            if (tmp != null)
            {
                return(tmp);
            }
            InputField inf = go.GetComponentInChildren <InputField>();

            if (inf != null)
            {
                return(inf);
            }
            Text txt = go.GetComponentInChildren <Text>();

            if (txt != null)
            {
                return(txt);
            }
            return(null);
        }
Пример #3
0
        public static string GetText(GameObject go)
        {
            UiText uit = go.GetComponentInChildren <UiText>();

            if (uit != null && uit.getText != null)
            {
                return(uit.getText.Invoke());
            }
            TMPro.TMP_InputField tif = go.GetComponentInChildren <TMPro.TMP_InputField>();
            if (tif != null)
            {
                return(tif.text);
            }
            TMPro.TMP_Text tmp = go.GetComponentInChildren <TMPro.TMP_Text>();
            if (tmp != null)
            {
                return(tmp.text);
            }
            InputField inf = go.GetComponentInChildren <InputField>();

            if (inf != null)
            {
                return(inf.text);
            }
            Text txt = go.GetComponentInChildren <Text>();

            if (txt != null)
            {
                return(txt.text);
            }
            return(null);
        }
Пример #4
0
        public void HandleDropdown_OnSelection(int index)
        {
            TMP_Dropdown dd          = GetComponent <TMP_Dropdown>();
            UiText       onSelection = GetComponent <UiText>();

            if (onSelection != null)
            {
                HandleDropdown(index, dd, onSelection.OnSetText);
            }
            lastValue = index;
        }
Пример #5
0
        public static void UiTextUpdate(TMP_Dropdown dd)
        {
            UiText onSelection = dd.GetComponent <UiText>();

            if (onSelection == null)
            {
                return;
            }
            UnityEvent_string setText = onSelection.setText;

            HandleDropdown(dd.value, dd, setText);
        }
Пример #6
0
        public static Component SetCustomValue(GameObject go, string value)
        {
            DropDownEvent dde = go.GetComponentInChildren <DropDownEvent>();

            if (dde != null)
            {
                dde.initializeUiTextToDropdown = false;
            }
            TMP_Dropdown dd = go.GetComponentInChildren <TMP_Dropdown>();

            if (dd != null)
            {
                dd.SetValueWithoutNotify(0);
            }
            return(UiText.SetText(go, value));
        }
Пример #7
0
 public void DoActivateTrigger()
 {
     //Debug.Log("doactivate " + this);
     if (uiToControlVisibility)
     {
         uiToControlVisibility.SetActive(!uiToControlVisibility.activeSelf);
         if (hideThisWhenUiVisible)
         {
             gameObject.SetActive(!uiToControlVisibility.activeSelf);
         }
     }
     if (!string.IsNullOrEmpty(alternateText))
     {
         string temp = UiText.GetText(gameObject);
         UiText.SetText(gameObject, alternateText);
         alternateText = temp;
     }
 }
Пример #8
0
 void Start()
 {
     if (initOptionsOnStart)
     {
         PopulateDropdown();
     }
     if (initializeUiTextToDropdown)
     {
         UiText onSelection = GetComponent <UiText>();
         if (onSelection != null && onSelection.OnSetText.GetPersistentEventCount() > 0)
         {
             TMP_Dropdown dd = GetComponent <TMP_Dropdown>();
             Show.Log("??start at " + dd.value);
             BindDropdownAction(dd, this, HandleDropdown_OnSelection);
             Show.Log("start at " + dd.value);
             HandleDropdown_OnSelection(dd.value);
         }
     }
 }