static void RebuildTexture(NoiseVolume noiseVolume) { noiseVolume.RebuildTexture(); if (coroutine != null) { coroutine.stop(); } coroutine = EditorCoroutine.Start(CompletionWait(noiseVolume)); }
static void CancelGeneration(NoiseVolume noiseVolume) { if (coroutine != null) { coroutine.stop(); } coroutine = null; noiseVolume.ClearThreads(); }
static IEnumerator CompletionWait(NoiseVolume noiseVolume) { var routine = noiseVolume.CompletionWait(); while (routine.MoveNext()) { yield return(null); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); coroutine.stop(); coroutine = null; }