Пример #1
0
        void SelectNode()
        {
            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            if (!canvasRect.Contains(_cachedMousePosition))
            {
                return;
            }
            switch (_currentEvent.rawType)
            {
            case EventType.MouseDown:
                if (_currentEvent.button == 2)
                {
                    return;
                }
                _selectType = SelectType.None;
                if (_makeTranstion)
                {
                    Node node = MouseOverNode();
                    if (node != null && node != _selectNodes [0])
                    {
                        if (node.type == NodeType.Node)
                        {
                            AddTranstition(_selectNodes [0], node);
                        }
                        else
                        {
                            TransitionGroup(_selectNodes [0], node);
                        }
                    }
                    _makeTranstion = false;
                    _selectNodes.Clear();
                }
                else
                {
                    //Select Node
                    GUIUtility.hotControl  = controlID;
                    selectionStartPosition = _cachedMousePosition;
                    _selectTransition      = null;
                    Node node = MouseOverNode();
                    if (node != null)
                    {
                        if (_selectNodes.Count > 0 && node == _selectNodes [0] && _currentEvent.clickCount == 2 && node.type == NodeType.NodeGroup)
                        {
                            if (node.GetPath() != _currentGroupPath)
                            {
                                //double
                                SelectGroup(node);
                            }
                            else
                            {
                                SelectGroupUp(node);
                            }
                        }
                        else
                        {
                            _selectNodes.Clear();
                            _selectNodes.Add(node);
                            GUIUtility.hotControl      = 0;
                            GUIUtility.keyboardControl = 0;
                            if (node.type == NodeType.Node)
                            {
                                _selectType = SelectType.Node;
                            }
                            else
                            {
                                _selectType = SelectType.NodeGroud;
                            }
                        }
                    }
                    else
                    {
                        for (int i = 0; i < _transitionLines.Count; i++)
                        {
                            if (CheckPointInLine(_transitionLines[i].startPos, _transitionLines[i].endPos, _cachedMousePosition, 1))
                            {
                                _selectTransition = _transitionLines[i].line;
                                _selectType       = SelectType.Transition;
                            }
                        }
                    }
                    selectionMode = NodeSelectionMode.Pick;
                    //Select Trasnstion
                }
                break;

            case EventType.MouseUp:
                _draging = false;
                if (GUIUtility.hotControl == controlID)
                {
                    selectionMode         = NodeSelectionMode.None;
                    GUIUtility.hotControl = 0;
                    _currentEvent.Use();
                }
                break;

            case EventType.MouseDrag:
                _selectTransition = null;
                if (GUIUtility.hotControl == controlID && !EditorGUI.actionKey && !_currentEvent.shift && (selectionMode == NodeSelectionMode.Pick || selectionMode == NodeSelectionMode.Rect))
                {
                    selectionMode = NodeSelectionMode.Rect;
                    SelectNodesInRect(FromToRect(selectionStartPosition, _cachedMousePosition));
                    _selectType = _selectNodes.Count > 1?SelectType.NodeGroud:SelectType.Node;
                    _currentEvent.Use();
                }
                break;

            case EventType.Repaint:
                if (GUIUtility.hotControl == controlID && selectionMode == NodeSelectionMode.Rect)
                {
                    NodeStyles.selectionRect.Draw(FromToRect(selectionStartPosition, _cachedMousePosition), false, false, false, false);
                }
                break;
            }
        }
Пример #2
0
 public void AddTransition(NodeTransition target)
 {
     transition = ArrayUtility.Add <NodeTransition>(transition, target);
 }
Пример #3
0
 /// <summary>
 /// 移除指定Transition
 /// </summary>
 /// <param name="target">Target.</param>
 public void RemoveTransition(NodeTransition target)
 {
     transition = ArrayUtility.Remove <NodeTransition>(transition, target);
 }
Пример #4
0
 public DrawTransitionLine(NodeTransition _line, Vector2 _start, Vector2 _end)
 {
     line     = _line;
     startPos = _start;
     endPos   = _end;
 }