Пример #1
0
        public override void Process(NitroxModel.Packets.ToggleLights packet, NitroxServer.Player player)
        {
            Optional <SeamothModel> opSeamoth = Vehicles.GetVehicleModel <SeamothModel>(packet.Guid);

            if (opSeamoth.IsPresent() && opSeamoth.Get().GetType() == typeof(SeamothModel))
            {
                opSeamoth.Get().LightOn = packet.IsOn;
            }
            PlayerManager.SendPacketToOtherPlayers(packet, player);
        }
Пример #2
0
        public override void Process(CyclopsToggleEngineState packet, NitroxServer.Player player)
        {
            Optional <CyclopsModel> opCyclops = Vehicles.GetVehicleModel <CyclopsModel>(packet.Id);

            if (opCyclops.IsPresent())
            {
                // If someone starts the engine, IsOn will be false, so only isStarting contains the info we need
                opCyclops.Get().EngineState = packet.IsStarting;
            }
            PlayerManager.SendPacketToOtherPlayers(packet, player);
        }