Пример #1
0
        public static void Preprocess(string originalFile, string outputFile, string game, ILog messageLog)
        {
            EACodeLanguage language = languages[game];

            var predefined = new[]
            {
                "_" + game + "_",
                "_EA_"
            };

            using (var preprocessor = new Preprocessor(messageLog))
            {
                preprocessor.AddReserved(language.GetCodeNames());
                preprocessor.AddDefined(predefined);

                using (var reader = File.OpenText(originalFile))
                {
                    var stream = new PreprocessingInputStream(reader, preprocessor);

                    var writer = new StringWriter();
                    while (true)
                    {
                        string line = stream.ReadLine();
                        if (line == null)
                        {
                            break;
                        }
                        writer.WriteLine(line);
                    }
                    messageLog.AddMessage("Processed code:\n" + writer + "\nEnd processed code");
                    //File.WriteAllText(outputFile, writer.ToString());

                }
            }
        }
Пример #2
0
        private static void Assemble(EACodeLanguage language, TextReader input, BinaryWriter output, ILog log)
        {
            var predefined = new List<string>
            {
                "_" + language.Name + "_",
                "_EA_"
            };
            using (IPreprocessor preprocessor = new Preprocessor(log))
            {
                preprocessor.AddReserved(language.GetCodeNames());
                preprocessor.AddDefined(predefined.ToArray());

                IInputStream stream = new PreprocessingInputStream(input, preprocessor);

                language.Assemble(stream, output, log);
            }
        }
        public static void Preprocess(string originalFile, string outputFile, string game)
        {
            EACodeLanguage language = languages[game];

            List<string> predefined = new List<string>();
            predefined.Add("_" + game + "_");
            predefined.Add("_EA_");
            predefined.AddRange(language.GetCodeNames());

            IPreprocessor preprocessor = new Preprocessor(messageLog);
            preprocessor.AddReserved(language.GetCodeNames());
            preprocessor.AddDefined(predefined.ToArray());

            string code = null;//preprocessor.Process(originalFile);

            //File.WriteAllText(outputFile, code);
            messageLog.AddMessage("Processed code:\n" + code + "\nEnd processed code");

            messageLog.PrintAll();
            messageLog.Clear();
        }