Пример #1
0
 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (shadowMap != null)
         {
             shadowMap.Dispose();
             shadowMap = null;
         }
     }
 }
Пример #2
0
 /// <summary>
 /// Called when this scene object is removed from the scene.
 /// </summary>
 void IGraphicsObject.OnRemoved(DrawingContext context)
 {
     if (this.context == null || context != this.context)
     {
         throw new InvalidOperationException();
     }
     if (shadowMap != null)
     {
         context.Passes.Remove(shadowMap);
         shadowMap.Dispose();
         shadowMap = null;
     }
     this.context = null;
     OnRemoved(context);
 }
Пример #3
0
 /// <summary>
 /// Called when this scene object is added to the scene.
 /// </summary>
 void IGraphicsObject.OnAdded(DrawingContext context)
 {
     if (this.context != null)
     {
         throw new InvalidOperationException();
     }
     if (castShadow)
     {
         if (shadowMap == null)
         {
             shadowMap = new ShadowMap(GraphicsDevice);
         }
         context.Passes.Insert(0, shadowMap);
     }
     this.context = context;
     OnAdded(context);
 }