private Sprite GetBlockSprite(Nine.Core.Block block) { switch (block.Type) { case Nine.Core.BlockType.Pink: return(block.CanSwap ? PinkBlockSprite : InactivePinkBlockSprite); case Nine.Core.BlockType.Green: return(block.CanSwap ? GreenBlockSprite : InactiveGreenBlockSprite); case Nine.Core.BlockType.Blue: return(block.CanSwap ? BlueBlockSprite : InactiveBlueBlockSprite); case Nine.Core.BlockType.Black: return(block.CanSwap ? BlackBlockSprite : InactiveBlackBlockSprite); case Nine.Core.BlockType.White: return(block.CanSwap ? WhiteBlockSprite : InactiveWhiteBlockSprite); case Nine.Core.BlockType.Garbage: return(GarbageBlockSprite); default: throw new Exception($"no sprite hooked up for specified block type: {block.Type.ToString()}"); } }
public ViewBlock CreateBlock(Nine.Core.Block block) { var blockSprite = GetBlockSprite(block); ViewBlock viewBlock = MonoBehaviour.Instantiate <ViewBlock>(BaseBlock); viewBlock.Block = block; viewBlock.gameObject.GetComponent <SpriteRenderer>().sprite = blockSprite; return(viewBlock); }