Пример #1
0
        internal void Input(byte[] buffer, int offset, int length)
        {
            if (m_Dispose)
            {
                return;
            }

            m_Con.Input(buffer, offset, length);
        }
Пример #2
0
        private void OnHandleLooper(object obj)
        {
            try
            {
                List <Packet>             packets   = new List <Packet>();
                byte[]                    rawBuffer = new byte[KcpConstants.Packet_Length];
                ClientDataProcessing      process   = new ClientDataProcessing();
                ClientHeartbeatProcessing heartbeat = new ClientHeartbeatProcessing();

                while (!m_Dispose && m_Status == Status.Success)
                {
                    if (m_SendPackets.Count > 0)
                    {
                        process.SendPackets(m_Kcp, m_SendPackets);
                    }

                    long time = TimeUtils.Get1970ToNowMilliseconds();
                    m_Kcp.OnUpdate(time);
                    heartbeat.UpdateHeartbeat(this, m_Kcp, time);

                    while (m_Socket.Poll(0, SelectMode.SelectRead))
                    {
                        int count = m_Socket.Receive(rawBuffer, 0, rawBuffer.Length, SocketFlags.None);

                        if (count > KcpConstants.Head_Size)
                        {
                            uint remoteCid = KcpHelper.Decode32u(rawBuffer, 0);
                            if (remoteCid == m_Kcp.ConId)
                            {
                                byte msgChannel = rawBuffer[KcpConstants.Conv_Size];

                                if (msgChannel == MsgChannel.Reliable)
                                {
                                    m_Kcp.Input(rawBuffer, KcpConstants.Head_Size, count - KcpConstants.Head_Size);
                                    process.RecvReliablePackets(this, m_Kcp, packets, heartbeat);
                                }
                                else if (msgChannel == MsgChannel.Unreliable)
                                {
                                    process.RecvUnreliablePackets(rawBuffer, KcpConstants.Head_Size, count - KcpConstants.Head_Size, packets);
                                }

                                int length = packets.Count;
                                if (length > 0)
                                {
                                    for (int i = 0; i < length; ++i)
                                    {
                                        m_RecvPackets.Enqueue(packets[i]);
                                    }
                                    packets.Clear();
                                }
                            }
                        }
                    }

                    Thread.Sleep(5);
                }
            }
            catch (Exception e)
            {
                Logger.Error(e.ToString());
                if (m_Status == Status.Success)
                {
                    m_Status = Status.Disconnect;
                }
            }
            finally
            {
                if (!m_Dispose)
                {
                    if (m_Status == Status.Disconnect)
                    {
                        m_Register.Notify(Msg.Disconnect);
                    }
                }
            }
        }
Пример #3
0
        private void OnConnectLooper(object point)
        {
            try
            {
                int       time        = 0;
                const int tick        = 100;
                const int timeout     = 5000;
                const int pollTimeout = 100000;
                byte[]    rawBuffer   = new byte[KcpConstants.Packet_Length];

                m_Socket.Connect((EndPoint)point);

                while (!m_Dispose && m_Status == Status.Connecting)
                {
                    int size = KcpHelper.Encode32u(rawBuffer, 0, KcpConstants.Flag_Connect);
                    m_Socket.Send(rawBuffer, 0, size, SocketFlags.None);

                    if (!m_Socket.Poll(pollTimeout, SelectMode.SelectRead))
                    {
                        time += tick;
                        if (time >= timeout)
                        {
                            m_Status = Status.Timeout;
                            break;
                        }
                        continue;
                    }

                    if (m_Dispose)
                    {
                        break;
                    }

                    int count = m_Socket.Receive(rawBuffer, 0, rawBuffer.Length, SocketFlags.None);

                    if (count == 37)
                    {
                        uint cid  = KcpHelper.Decode32u(rawBuffer, 0);
                        uint flag = KcpHelper.Decode32u(rawBuffer, 29);
                        uint conv = KcpHelper.Decode32u(rawBuffer, 33);

                        if (flag == KcpConstants.Flag_Connect)
                        {
                            m_Kcp = new KcpConClient(cid, conv, m_Socket);
                            m_Kcp.Input(rawBuffer, KcpConstants.Head_Size, count - KcpConstants.Head_Size);
                            count = m_Kcp.Recv(rawBuffer, 0, rawBuffer.Length);

                            if (count == 8)
                            {
                                KcpHelper.Encode32u(rawBuffer, 0, KcpConstants.Flag_Connect);
                                KcpHelper.Encode32u(rawBuffer, 4, conv);
                                m_Kcp.Send(rawBuffer, 0, 8);
                                m_Kcp.Flush();

                                m_ConId  = cid;
                                m_Status = Status.Success;
                                m_Register.Notify(Msg.Success);

                                KcpHelper.CreateThread(OnHandleLooper);
                                break;
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Logger.Error(e.ToString());
                m_Status = Status.Error;
            }
            finally
            {
                if (!m_Dispose)
                {
                    if (m_Status == Status.Error)
                    {
                        m_Register.Notify(Msg.Error);
                    }
                    else if (m_Status == Status.Timeout)
                    {
                        m_Register.Notify(Msg.Timeout);
                    }
                }
            }
        }