Пример #1
0
        public static PlaneInfo FromPlane(Plane plane)
        {
            PlaneInfo result = new PlaneInfo(plane.Name, plane.ChunkSize);

            result.Creators = plane.Creators;
            result.Members  = plane.Members;
            return(result);
        }
Пример #2
0
        /// <summary>
        /// Loads a plane from a given nplane file.
        /// </summary>
        /// <param name="planeDirectory">The directory from which the plane should be loaded.</param>
        /// <returns>The loaded plane.</returns>
        public static async Task <Plane> FromDirectory(string planeDirectory)
        {
            PlaneInfo planeInfo = JsonConvert.DeserializeObject <PlaneInfo>(
                File.ReadAllText(CalcPaths.PlaneIndex(planeDirectory))
                );

            Plane loadedPlane = new Plane(planeInfo, planeDirectory);

            // Load the primary chunks into the plane
            await loadedPlane.LoadPrimaryChunks();

            return(loadedPlane);
        }
Пример #3
0
        /// <summary>
        /// Initialises a new plane.
        /// </summary>
        /// <param name="inInfo">The settings to use to initialise the new plane.</param>
        /// <param name="inStorageDirectory">The storage directory in which we should store the plane's chunks (may be prepopulated).</param>
        public Plane(PlaneInfo inInfo, string inStorageDirectory)
        {
            Name             = inInfo.Name;
            ChunkSize        = inInfo.ChunkSize;
            StorageDirectory = inStorageDirectory;
            Creators         = inInfo.Creators ?? new List <string>();
            Members          = inInfo.Members ?? new List <string>();

            // Set the soft loaded chunk limit to double the number of chunks in the
            // primary chunks area
            // Note that the primary chunk area is a radius around (0, 0) - not the diameter
            SoftLoadedChunkLimit = PrimaryChunkAreaSize * PrimaryChunkAreaSize * 16;
        }
Пример #4
0
        /// <summary>
        /// Creates a new plane, adds it to this RippleSpaceManager, and then returns it.
        /// </summary>
        /// <param name="newPlaneInfo">The settings for the new plane to create.</param>
        /// <returns>The newly created plane.</returns>
        public Plane CreatePlane(PlaneInfo newPlaneInfo)
        {
            if (this[newPlaneInfo.Name] != null)
            {
                throw new InvalidOperationException($"Error: A plane with the name '{newPlaneInfo.Name}' already exists in this RippleSpaceManager.");
            }

            Log.WriteLine("[RippleSpace] Creating plane {0}", newPlaneInfo.Name);

            Plane newPlane = new Plane(
                newPlaneInfo,
                CalcPaths.PlaneDirectory(SourceDirectory, newPlaneInfo.Name)
                );

            Planes.Add(newPlane);
            return(newPlane);
        }