/// <summary> /// helper for creating a RenderTarget2D /// </summary> /// <param name="width">Width.</param> /// <param name="height">Height.</param> /// <param name="preferredDepthFormat">Preferred depth format.</param> public RenderTexture(int width, int height, DepthFormat preferredDepthFormat) { renderTarget = RenderTarget.create(width, height, Screen.backBufferFormat, preferredDepthFormat); }
public RenderTarget() { instance = this; }
/// <summary> /// helper for creating a full screen RenderTarget2D with a specific DepthFormat /// </summary> /// <param name="preferredDepthFormat">Preferred depth format.</param> public RenderTexture(DepthFormat preferredDepthFormat) { renderTarget = RenderTarget.create(Screen.width, Screen.height, Screen.backBufferFormat, preferredDepthFormat); }