protected CreateMod ( string p_strModPath, string p_strCachePath, IGameMode p_gmdGameMode ) : IMod | ||
p_strModPath | string | The path to the mod file. |
p_strCachePath | string | The path to the cache file. |
p_gmdGameMode | IGameMode | The game mode for which to create the plugin. |
Результат | IMod |
/// <summary> /// Searches for mods in the specified path, and loads /// any mods that are found into a registry. /// </summary> /// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list /// of supported <see cref="IModFormat"/>s.</param> /// <param name="p_strSearchPath">The path in which to search for mod format assemblies.</param> /// <param name="p_booRecurse">Whether to check sub folders of <paramref name="p_strSearchPath"/> for mods.</param> /// <param name="p_gmdGameMode">The game mode for which to discover mods.</param> /// <param name="p_strExcludedSubDirectories">The list of subdirectories not to examine for mods.</param> /// <returns>A registry containing all of the discovered mods.</returns> public static ModRegistry DiscoverManagedMods(IModFormatRegistry p_frgFormatRegistry, IModCacheManager p_frgCacheManager, string p_strSearchPath, bool p_booRecurse, IEnvironmentInfo p_eiEnvironmentInfo, IGameMode p_gmdGameMode, params string[] p_strExcludedSubDirectories) { Trace.TraceInformation("Discovering Managed Mods..."); Trace.Indent(); Trace.TraceInformation("Looking in: {0}", p_strSearchPath); List <string> lstExludedPaths = new List <string>(); for (Int32 i = 0; i < p_strExcludedSubDirectories.Length; i++) { lstExludedPaths.Add((p_strExcludedSubDirectories[i].Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar).TrimEnd(Path.DirectorySeparatorChar) + Path.DirectorySeparatorChar).ToLower()); } ModRegistry mdrRegistry = new ModRegistry(p_frgFormatRegistry, p_gmdGameMode); string[] strMods = Directory.GetFiles(p_strSearchPath, "*", p_booRecurse ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly); IMod modMod = null; List <string> modList = new List <String>(); bool booExcluded = false; foreach (string strMod in strMods) { string strModPath = strMod.ToLower(); booExcluded = false; if (strModPath.EndsWith(".meta")) { continue; } foreach (string strExclusion in lstExludedPaths) { if (strModPath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar).StartsWith(strExclusion)) { booExcluded = true; break; } } if (booExcluded) { continue; } Trace.TraceInformation("Found: {0}", strMod); try { string strCachePath = p_frgCacheManager.GetCacheFilePath(strMod); modMod = mdrRegistry.CreateMod(strMod, strCachePath, p_gmdGameMode, p_eiEnvironmentInfo); } catch { modList.Add(strMod); modMod = null; } if (modMod == null) { continue; } mdrRegistry.m_oclRegisteredMods.Add(modMod); Trace.Indent(); Trace.TraceInformation("Registered."); Trace.Unindent(); } p_eiEnvironmentInfo.Settings.CacheOverhaulSetup = true; p_eiEnvironmentInfo.Settings.Save(); if (modList.Count > 0) { string strErrorMessage = "Error loading the following mods: " + Environment.NewLine; foreach (string modstr in modList) { strErrorMessage += modstr + Environment.NewLine; } MessageBox.Show(strErrorMessage, "Mod loading error", MessageBoxButtons.OK, MessageBoxIcon.Information); } Trace.Unindent(); return(mdrRegistry); }
/// <summary> /// Searches for mods in the specified path, and loads /// any mods that are found into a registry. /// </summary> /// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list /// of supported <see cref="IModFormat"/>s.</param> /// <param name="p_strSearchPath">The path in which to search for mod format assemblies.</param> /// <param name="p_booRecurse">Whether to check sub folders of <paramref name="p_strSearchPath"/> for mods.</param> /// <param name="p_gmdGameMode">The game mode for which to discover mods.</param> /// <param name="p_strExcludedSubDirectories">The list of subdirectories not to examine for mods.</param> /// <returns>A registry containing all of the discovered mods.</returns> public static ModRegistry DiscoverManagedMods(IModFormatRegistry p_frgFormatRegistry, IModCacheManager p_frgCacheManager, string p_strSearchPath, bool p_booRecurse, IGameMode p_gmdGameMode, params string[] p_strExcludedSubDirectories) { Trace.TraceInformation("Discovering Managed Mods..."); Trace.Indent(); Trace.TraceInformation("Looking in: {0}", p_strSearchPath); List<string> lstExludedPaths = new List<string>(); for (Int32 i = 0; i < p_strExcludedSubDirectories.Length; i++) lstExludedPaths.Add((p_strExcludedSubDirectories[i].Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar).Trim(Path.DirectorySeparatorChar) + Path.DirectorySeparatorChar).ToLower()); ModRegistry mdrRegistry = new ModRegistry(p_frgFormatRegistry, p_gmdGameMode); string[] strMods = Directory.GetFiles(p_strSearchPath, "*", p_booRecurse ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly); IMod modMod = null; List<string> modList = new List<String>(); bool booExcluded = false; foreach (string strMod in strMods) { string strModPath = strMod.ToLower(); booExcluded = false; foreach (string strExclusion in lstExludedPaths) if (strModPath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar).StartsWith(strExclusion)) { booExcluded = true; break; } if (booExcluded) continue; Trace.TraceInformation("Found: {0}", strMod); try { string strCachePath = p_frgCacheManager.GetCacheFilePath(strMod); modMod = mdrRegistry.CreateMod(strMod, strCachePath, p_gmdGameMode); } catch { modList.Add(strMod); modMod = null; } if (modMod == null) continue; mdrRegistry.m_oclRegisteredMods.Add(modMod); Trace.Indent(); Trace.TraceInformation("Registered."); Trace.Unindent(); } if (modList.Count > 0) { string strErrorMessage = "Error loading the following mods: " + Environment.NewLine; foreach (string modstr in modList) { strErrorMessage += modstr + Environment.NewLine; } MessageBox.Show(strErrorMessage, "Mod loading error", MessageBoxButtons.OK, MessageBoxIcon.Information); } Trace.Unindent(); return mdrRegistry; }