private void SetupIntegration(bool logOutput = true) { CurrentIntegrationType = DetermineCurrentIntegration(logOutput); if (CurrentIntegrationType == NVRSDKIntegrations.Oculus) { Integration = new NVROculusIntegration(); } else if (CurrentIntegrationType == NVRSDKIntegrations.SteamVR) { Integration = new NVRSteamVRIntegration(); } else if (CurrentIntegrationType == NVRSDKIntegrations.FallbackNonVR) { if (logOutput) { Debug.LogError("[NewtonVR] Fallback non-vr not yet implemented."); } } else { if (logOutput) { Debug.LogError("[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found."); } } }
private void Awake() { Instances.Add(this); NVRInteractables.Initialize(); if (Head == null) { Head = this.GetComponentInChildren <NVRHead>(); } Head.Initialize(); if (LeftHand == null || RightHand == null) { Debug.LogError("[FATAL ERROR] Please set the left and right hand to a nvrhands."); } ColliderToHandMapping = new Dictionary <Collider, NVRHand>(); DetermineCurrentIntegration(); if (CurrentIntegrationType == NVRSDKIntegrations.Oculus) { Integration = this.gameObject.AddComponent <NVROculusIntegration>(); } else if (CurrentIntegrationType == NVRSDKIntegrations.SteamVR) { Integration = this.gameObject.AddComponent <NVRSteamVRIntegration>(); } else if (CurrentIntegrationType == NVRSDKIntegrations.FallbackNonVR) { Debug.LogError("[NewtonVR] Fallback non-vr not yet implemented."); return; } else { Debug.LogError("[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found."); return; } if (Hands == null || Hands.Length == 0) { Hands = new NVRHand[] { LeftHand, RightHand }; for (int index = 0; index < Hands.Length; index++) { Hands[index].PreInitialize(this); } } Integration.Initialize(this); if (OnInitialized != null) { OnInitialized.Invoke(); } }
private void SetupIntegration(bool logOutput = true) { CurrentIntegrationType = DetermineCurrentIntegration(logOutput); if (CurrentIntegrationType == NVRSDKIntegrations.Oculus) { Integration = new NVROculusIntegration(); } else if (CurrentIntegrationType == NVRSDKIntegrations.Gear) { Integration = new NVRGearIntegration(); } else if (CurrentIntegrationType == NVRSDKIntegrations.SteamVR) { Integration = new NVRSteamVRIntegration(); } else if (CurrentIntegrationType == NVRSDKIntegrations.Daydream) { Integration = new NVRDaydreamIntegration(); } else if (CurrentIntegrationType == NVRSDKIntegrations.FallbackNonVR) { if (logOutput == true) { Debug.LogError("[NewtonVR] Fallback non-vr not yet implemented."); } return; } else { if (logOutput == true) { #if !UNITY_EDITOR || NVR_Oculus Debug.LogError("[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found."); #endif } return; } }