Пример #1
0
        public void Initialize(NVRHand trackingHand, bool initialState)
        {
            Hand = trackingHand;

            PhysicalController      = GameObject.Instantiate(Hand.gameObject);
            PhysicalController.name = PhysicalController.name.Replace("(Clone)", " [Physical]");
            GameObject.DestroyImmediate(PhysicalController.GetComponent <NVRHand>());
            GameObject.DestroyImmediate(PhysicalController.GetComponent <SteamVR_TrackedObject>());
            GameObject.DestroyImmediate(PhysicalController.GetComponent <SteamVR_RenderModel>());

            Collider[] clonedColliders = PhysicalController.GetComponentsInChildren <Collider>();
            for (int index = 0; index < clonedColliders.Length; index++)
            {
                GameObject.DestroyImmediate(clonedColliders[index]);
            }

            PhysicalController.transform.parent     = Hand.transform.parent;
            PhysicalController.transform.position   = Hand.transform.position;
            PhysicalController.transform.rotation   = Hand.transform.rotation;
            PhysicalController.transform.localScale = Hand.transform.localScale;

            Rigidbody             = PhysicalController.GetComponent <Rigidbody>();
            Rigidbody.isKinematic = false;

            Transform trackhat         = PhysicalController.transform.FindChild("trackhat");
            Collider  trackhatCollider = trackhat.gameObject.AddComponent <BoxCollider>();

            Transform body         = PhysicalController.transform.FindChild("body");
            Collider  bodyCollider = body.gameObject.AddComponent <BoxCollider>();

            Colliders = new Collider[] { trackhatCollider, bodyCollider };

            Renderer[] renderers = PhysicalController.GetComponentsInChildren <Renderer>();
            for (int index = 0; index < renderers.Length; index++)
            {
                NVRHelpers.SetOpaque(renderers[index].material);
            }

            if (initialState == false)
            {
                Off();
            }
            else
            {
                On();
            }
        }
        public void Initialize(NVRHand trackingHand, bool initialState)
        {
            Hand = trackingHand;

            PhysicalController      = GameObject.Instantiate(Hand.gameObject);
            PhysicalController.name = PhysicalController.name.Replace("(Clone)", " [Physical]");

            GameObject.DestroyImmediate(PhysicalController.GetComponent <NVRPhysicalController>());
            GameObject.DestroyImmediate(PhysicalController.GetComponent <NVRHand>());
            GameObject.DestroyImmediate(PhysicalController.GetComponent <SteamVR_TrackedObject>());
            GameObject.DestroyImmediate(PhysicalController.GetComponent <SteamVR_RenderModel>());
            GameObject.DestroyImmediate(PhysicalController.GetComponent <NVRPhysicalController>());

            Collider[] clonedColliders = PhysicalController.GetComponentsInChildren <Collider>();
            for (int index = 0; index < clonedColliders.Length; index++)
            {
                GameObject.DestroyImmediate(clonedColliders[index]);
            }

            PhysicalController.transform.parent     = Hand.transform.parent;
            PhysicalController.transform.position   = Hand.transform.position;
            PhysicalController.transform.rotation   = Hand.transform.rotation;
            PhysicalController.transform.localScale = Hand.transform.localScale;

            Rigidbody                    = PhysicalController.GetComponent <Rigidbody>();
            Rigidbody.isKinematic        = false;
            Rigidbody.useGravity         = false;
            Rigidbody.angularDrag        = 0;
            Rigidbody.maxAngularVelocity = 100f;

            string controllerModel = Hand.GetDeviceName();

            switch (controllerModel)
            {
            case "vr_controller_05_wireless_b":
                Transform dk1Trackhat         = PhysicalController.transform.FindChild("trackhat");
                Collider  dk1TrackhatCollider = dk1Trackhat.gameObject.GetComponent <BoxCollider>();
                if (dk1TrackhatCollider == null)
                {
                    dk1TrackhatCollider = dk1Trackhat.gameObject.AddComponent <BoxCollider>();
                }

                Transform dk1Body         = PhysicalController.transform.FindChild("body");
                Collider  dk1BodyCollider = dk1Body.gameObject.GetComponent <BoxCollider>();
                if (dk1BodyCollider == null)
                {
                    dk1BodyCollider = dk1Body.gameObject.AddComponent <BoxCollider>();
                }

                Colliders = new Collider[] { dk1TrackhatCollider, dk1BodyCollider };
                break;

            case "vr_controller_vive_1_5":
                Transform dk2TrackhatColliders = PhysicalController.transform.FindChild("VivePreColliders");
                if (dk2TrackhatColliders == null)
                {
                    dk2TrackhatColliders               = GameObject.Instantiate(Resources.Load <GameObject>("VivePreColliders")).transform;
                    dk2TrackhatColliders.parent        = PhysicalController.transform;
                    dk2TrackhatColliders.localPosition = Vector3.zero;
                    dk2TrackhatColliders.localRotation = Quaternion.identity;
                    dk2TrackhatColliders.localScale    = Vector3.one;
                }

                Colliders = dk2TrackhatColliders.GetComponentsInChildren <Collider>();
                break;

            default:
                Debug.LogError("Error. Unsupported device type: " + controllerModel);
                break;
            }

            Renderer[] renderers = PhysicalController.GetComponentsInChildren <Renderer>();
            for (int index = 0; index < renderers.Length; index++)
            {
                NVRHelpers.SetOpaque(renderers[index].material);
            }

            if (initialState == false)
            {
                Off();
            }
            else
            {
                On();
            }
        }
Пример #3
0
        public void Initialize(NVRHand trackingHand, bool initialState)
        {
            Hand = trackingHand;

            Hand.gameObject.SetActive(false);

            PhysicalController      = Instantiate(Hand.gameObject);
            PhysicalController.name = PhysicalController.name.Replace("(Clone)", " [Physical]");

            Hand.gameObject.SetActive(true);

            Component[] components = PhysicalController.GetComponentsInChildren <Component>(true);

            foreach (Component component in components)
            {
                Type component_type = component.GetType();
                if (KeepTypes.Any(keepType => keepType == component_type || component_type.IsSubclassOf(keepType)) == false)
                {
                    DestroyImmediate(component);
                }
            }

            PhysicalController.transform.parent     = Hand.transform.parent;
            PhysicalController.transform.position   = Hand.transform.position;
            PhysicalController.transform.rotation   = Hand.transform.rotation;
            PhysicalController.transform.localScale = Hand.transform.localScale;

            PhysicalController.SetActive(true);

            if (Hand.HasCustomModel)
            {
                SetupCustomModel();
            }
            else
            {
                Colliders = Hand.SetupDefaultPhysicalColliders(PhysicalController.transform);
            }

            if (Colliders == null)
            {
                Debug.LogError("[NewtonVR] Error: Physical colliders on hand not setup properly.");
            }

            Rigidbody                    = PhysicalController.GetComponent <Rigidbody>();
            Rigidbody.isKinematic        = false;
            Rigidbody.maxAngularVelocity = float.MaxValue;

            if (trackingHand.Player.AutomaticallySetControllerTransparency)
            {
                Renderer[] renderers = PhysicalController.GetComponentsInChildren <Renderer>();
                for (int index = 0; index < renderers.Length; index++)
                {
                    NVRHelpers.SetOpaque(renderers[index].material);
                }
            }

            if (initialState == false)
            {
                Off();
            }
            else
            {
                On();
            }
        }
        public void Initialize(NVRHand trackingHand, bool initialState)
        {
            Debug.Log(this.gameObject.name + " PHYSICAL Controller Init");
            Hand = trackingHand;

            // if we don't have custom models to use for collision, copy whatever the hand has
            if (Hand.CustomModel == null && Hand.CustomPhysicalColliders == null)
            {
                // prevent new PhysicalController's components from starting until we're ready
                Hand.gameObject.SetActive(false);

                PhysicalController      = GameObject.Instantiate(Hand.gameObject);
                PhysicalController.name = PhysicalController.name.Replace("(Clone)", " [Physical]");

                // TODO: This could use some cleanup. Plenty of other scripts could cause problems being duplicated...
                GameObject.DestroyImmediate(PhysicalController.GetComponent <NVRPhysicalController>());
                GameObject.DestroyImmediate(PhysicalController.GetComponent <NVRHand>());
                GameObject.DestroyImmediate(PhysicalController.GetComponent <SteamVR_TrackedObject>());

                Hand.gameObject.SetActive(true);
                PhysicalController.gameObject.SetActive(true);
            }
            else
            {
                PhysicalController = new GameObject(Hand.gameObject.name + " [Physical]", typeof(Rigidbody));
            }

            PhysicalController.transform.parent     = Hand.transform.parent;
            PhysicalController.transform.position   = Hand.transform.position;
            PhysicalController.transform.rotation   = Hand.transform.rotation;
            PhysicalController.transform.localScale = Hand.transform.localScale;

            if (Hand.CustomPhysicalColliders != null)
            {
                GameObject customColliders = GameObject.Instantiate(Hand.CustomPhysicalColliders);
                customColliders.name = "CustomColliders";
                Transform customCollidersTransform = customColliders.transform;

                customCollidersTransform.parent        = PhysicalController.transform;
                customCollidersTransform.localPosition = Vector3.zero;
                customCollidersTransform.localRotation = Quaternion.identity;
                customCollidersTransform.localScale    = Vector3.one;
                Colliders = customCollidersTransform.GetComponentsInChildren <Collider>();
            }
            else if (Hand.CustomModel != null)
            {
                GameObject customColliders = GameObject.Instantiate(Hand.CustomModel);
                customColliders.name = "CustomColliders";
                Transform customCollidersTransform = customColliders.transform;

                customCollidersTransform.parent        = PhysicalController.transform;
                customCollidersTransform.localPosition = Vector3.zero;
                customCollidersTransform.localRotation = Quaternion.identity;
                customCollidersTransform.localScale    = Vector3.one;

                Colliders = customCollidersTransform.GetComponentsInChildren <Collider>();
            }
            else
            {
                Colliders = PhysicalController.GetComponentsInChildren <Collider>(true);
            }

            // in case we picked up trigger colliders from a custom/inherited model, mark them as physical
            foreach (Collider col in Colliders)
            {
                col.isTrigger = false;
                col.gameObject.SetActive(true); // for some reason this is sometimes deactivated?
            }

            Rigidbody                    = PhysicalController.GetComponent <Rigidbody>();
            Rigidbody.isKinematic        = false;
            Rigidbody.maxAngularVelocity = float.MaxValue;

            Renderer[] renderers = PhysicalController.GetComponentsInChildren <Renderer>();
            for (int index = 0; index < renderers.Length; index++)
            {
                NVRHelpers.SetOpaque(renderers[index].material);
            }

            if (initialState == false)
            {
                Off();
            }
            else
            {
                On();
            }
        }
Пример #5
0
        public void Initialize(NVRHand trackingHand, bool initialState)
        {
            Hand = trackingHand;

            PhysicalController      = GameObject.Instantiate(Hand.gameObject);
            PhysicalController.name = PhysicalController.name.Replace("(Clone)", " [Physical]");

            Component[] components = PhysicalController.GetComponentsInChildren <Component>(true);

            for (int componentIndex = 0; componentIndex < components.Length; componentIndex++)
            {
                Type componentType = components[componentIndex].GetType();
                if (KeepTypes.Any(keepType => keepType == componentType || componentType.IsSubclassOf(keepType)) == false)
                {
                    DestroyImmediate(components[componentIndex]);
                }
            }

            PhysicalController.transform.parent     = Hand.transform.parent;
            PhysicalController.transform.position   = Hand.transform.position;
            PhysicalController.transform.rotation   = Hand.transform.rotation;
            PhysicalController.transform.localScale = Hand.transform.localScale;

            string controllerModel = Hand.GetDeviceName();

            switch (controllerModel)
            {
            case "Custom":
                Transform customCollidersTransform = null;
                if (Hand.CustomPhysicalColliders == null)
                {
                    GameObject customColliders = GameObject.Instantiate(Hand.CustomModel);
                    customColliders.name     = "CustomColliders";
                    customCollidersTransform = customColliders.transform;

                    customCollidersTransform.parent        = PhysicalController.transform;
                    customCollidersTransform.localPosition = Vector3.zero;
                    customCollidersTransform.localRotation = Quaternion.identity;
                    customCollidersTransform.localScale    = Vector3.one;

                    foreach (Collider col in customColliders.GetComponentsInChildren <Collider>())
                    {
                        col.isTrigger = false;
                    }

                    Colliders = customCollidersTransform.GetComponentsInChildren <Collider>();
                }
                else
                {
                    GameObject customColliders = GameObject.Instantiate(Hand.CustomPhysicalColliders);
                    customColliders.name     = "CustomColliders";
                    customCollidersTransform = customColliders.transform;

                    customCollidersTransform.parent        = PhysicalController.transform;
                    customCollidersTransform.localPosition = Vector3.zero;
                    customCollidersTransform.localRotation = Quaternion.identity;
                    customCollidersTransform.localScale    = Hand.CustomPhysicalColliders.transform.localScale;
                }

                Colliders = customCollidersTransform.GetComponentsInChildren <Collider>();
                break;

            default:
                Colliders = Hand.SetupDefaultPhysicalColliders(PhysicalController.transform);
                break;
            }

            if (Colliders == null)
            {
                Debug.LogError("[NewtonVR] Error: Physical colliders on hand not setup properly.");
            }

            Rigidbody                    = PhysicalController.GetComponent <Rigidbody>();
            Rigidbody.isKinematic        = false;
            Rigidbody.maxAngularVelocity = float.MaxValue;

            if (trackingHand.Player.AutomaticallySetControllerTransparency)
            {
                Renderer[] renderers = PhysicalController.GetComponentsInChildren <Renderer>();
                for (int index = 0; index < renderers.Length; index++)
                {
                    NVRHelpers.SetOpaque(renderers[index].material);
                }
            }

            if (initialState == false)
            {
                Off();
            }
            else
            {
                On();
            }
        }