Пример #1
0
        private static double GetRecallPercent(Recall recall)
        {
            var recallDuration = recall.Duration;
            var cd             = recall.Started + recallDuration - Game.Time;
            var percent        = (cd > 0 && Math.Abs(recallDuration) > float.Epsilon)
                ? 1f - (cd / recallDuration)
                : 1f;

            return(percent);
        }
Пример #2
0
        private static void BaseUltCalcs(Recall recall)
        {
            var finishedRecall = recall.Started + recall.Duration;
            var spellData      = BaseUltSpells.Find(h => h.Name == Player.ChampionName);
            var timeNeeded     = GetBaseUltTravelTime(spellData.Delay, spellData.Speed);
            var fireTime       = finishedRecall - timeNeeded;
            var spellDmg       = GetBaseUltSpellDamage(spellData, recall.Unit);
            var collision      = GetCollision(spellData.Radius, spellData).Any();

            if (fireTime > Game.Time && fireTime < recall.Started + recall.Duration &&
                recall.Unit.Health < spellDmg &&
                Init.Menu["target" + recall.Unit.ChampionName].Cast <CheckBox>().CurrentValue&&
                Init.Menu["baseult"].Cast <CheckBox>().CurrentValue&& !Init.Menu["nobaseult"].Cast <KeyBind>().CurrentValue)
            {
                BaseUltUnits.Add(new BaseUltUnit(recall.Unit, fireTime, collision));
            }
            else if (BaseUltUnits.Any(h => h.Unit.NetworkId == recall.Unit.NetworkId))
            {
                BaseUltUnits.Remove(BaseUltUnits.Find(h => h.Unit.NetworkId == recall.Unit.NetworkId));
            }
        }
Пример #3
0
 private static void BaseUltCalcs(Recall recall)
 {
     var finishedRecall = recall.Started + recall.Duration;
     var spellData = BaseUltSpells.Find(h => h.Name == Player.ChampionName);
     var timeNeeded = GetBaseUltTravelTime(spellData.Delay, spellData.Speed);
     var fireTime = finishedRecall - timeNeeded;
     var spellDmg = GetBaseUltSpellDamage(spellData, recall.Unit);
     var collision = GetCollision(spellData.Radius, spellData).Any();
     if (fireTime > Game.Time && fireTime < recall.Started + recall.Duration &&
         recall.Unit.Health < spellDmg &&
         Init.Menu["target" + recall.Unit.ChampionName].Cast<CheckBox>().CurrentValue &&
         Init.Menu["baseult"].Cast<CheckBox>().CurrentValue && !Init.Menu["nobaseult"].Cast<KeyBind>().CurrentValue)
     {
         BaseUltUnits.Add(new BaseUltUnit(recall.Unit, fireTime, collision));
     }
     else if (BaseUltUnits.Any(h => h.Unit.NetworkId == recall.Unit.NetworkId))
     {
         BaseUltUnits.Remove(BaseUltUnits.Find(h => h.Unit.NetworkId == recall.Unit.NetworkId));
     }
 }
Пример #4
0
 private static double GetRecallPercent(Recall recall)
 {
     var recallDuration = recall.Duration;
     var cd = recall.Started + recallDuration - Game.Time;
     var percent = (cd > 0 && Math.Abs(recallDuration) > float.Epsilon)
         ? 1f - (cd / recallDuration)
         : 1f;
     return percent;
 }