Пример #1
0
 public static Offset <NetworkPacket.SceneChange> CreateSceneChange(FlatBufferBuilder builder,
                                                                    StringOffset sceneOffset = default(StringOffset))
 {
     builder.StartTable(1);
     SceneChange.AddScene(builder, sceneOffset);
     return(SceneChange.EndSceneChange(builder));
 }
Пример #2
0
 public static SceneChange GetRootAsSceneChange(ByteBuffer _bb, SceneChange obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }