public static Offset <NetworkPacket.SceneChange> CreateSceneChange(FlatBufferBuilder builder, StringOffset sceneOffset = default(StringOffset)) { builder.StartTable(1); SceneChange.AddScene(builder, sceneOffset); return(SceneChange.EndSceneChange(builder)); }
public static SceneChange GetRootAsSceneChange(ByteBuffer _bb, SceneChange obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }