private Client client; // Socket void Start() { this.client = GameObject.Find("Manager").GetComponent<ClientManager>().Client; user = User.Instance; if (user.is_connected) { PhotonNetwork.playerName = user.username; PhotonPeer.RegisterType(typeof(Team), (byte)'T', ObjectToByteArray, ByteToTeam); PhotonPeer.RegisterType(typeof(Composition), (byte)'C', ObjectToByteArray, ByteToComposition); PhotonPeer.RegisterType(typeof(Player), (byte)'P', ObjectToByteArray, ByteToPlayer); PhotonPeer.RegisterType(typeof(User), (byte)'U', ObjectToByteArray, ByteToUser); PhotonPeer.RegisterType(typeof(List<string>), (byte)'L', ObjectToByteArray, ByteToLS); PhotonHastable props = new PhotonHastable(); props.Add("Team", Settings.Instance.Selected_Team); props.Add("User", user); PhotonNetwork.player.SetCustomProperties(props); PhotonNetwork.ConnectUsingSettings(game_version_); this.room_name = user.username + "-" + rand.Next(1000); } }
public OldSesionData(Networkconnect network, string username) { this.network = network; InitializeComponent(); user = network.getUser(username); if (user is Physician) { Physician p = (Physician)user; listBox_Data.DataSource = p.clients; users = p.clients; isPhysician = true; } else { UserClient a = (UserClient)user; listBox_Data.DataSource = a.sessions; isPhysician = false; } }
public PacketGiveUserResponse(User user) { this.user = user; }
public PacketAddClient(User user, string physicianName) { this.user = user; this.physicianName = physicianName; }