/// <summary> /// 创建房间 /// </summary> public void CreateRoom(string roomName) { if (createRoomServer == null) { createRoomServer = new CreateRoomServer(roomName); } }
/// <summary> /// 创建房间 /// </summary> public void CreateRoom() { if (createRoomServer == null) { createRoomServer = new CreateRoomServer(); } }
/// <summary> /// 停止战斗服务器 /// </summary> public void CloseBattleServer() { if (battleSever != null) { battleSever.CloseServer(); battleSever = null; } }
/// <summary> /// 启动战斗服务器 /// </summary> public void StartBattleServer() { DestroyRoom(); if (battleSever == null) { battleSever = new BattleServer(); } }
/// <summary> /// 删除房间 /// </summary> public void DestroyRoom() { if (createRoomServer != null) { createRoomServer.CloseServer(); createRoomServer = null; } }
public void StartBattleServer(string[] ips) { DestroyRoom(); if (battleSever == null) { battleSever = new BattleServer(); for (int i = 0; i < ips.Length; i++) { ((BattleServer)battleSever).players.Add(ips[i]); } } }