public void Start_Receive(Playertoken token) { /* * 받기 시작 */ bool pending = socket.ReceiveAsync(token.receive_eventargs); if (!pending) { Receiving(null, token.receive_eventargs); } }
private void connect_complete(object sender, SocketAsyncEventArgs e) { Playertoken token = new Playertoken(); SocketAsyncEventArgs Sendersocket = makeSender(); SocketAsyncEventArgs Receiversocket = makeReceiver(); token.setSocketAsyncEventArgs(Receiversocket, Sendersocket); token.setSocket(this.socket); Sendersocket.UserToken = token; Receiversocket.UserToken = token; if (callback_connected != null) { callback_connected(token); } }
private void Receiving(object sender, SocketAsyncEventArgs e) { Playertoken token = e.UserToken as Playertoken; if (e.SocketError == SocketError.Success) { token.receive(); bool pending = token.socket.ReceiveAsync(e); if (!pending) { Receiving(null, e); } } else { token.peer.disconnected(); } }
private void Sending(object sender, SocketAsyncEventArgs e) { Playertoken token = e.UserToken as Playertoken; token.Sending(e); }
public void setToken(Playertoken playertoken) { this.token = playertoken; }