/// <summary> /// Run when the server recieves a new player. Delegates to GameServer.OnServerAddPlayer /// </summary> /// <param name="conn"></param> /// <param name="playerControllerId"></param> public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { base.OnServerAddPlayer(conn, playerControllerId); var playerController = conn.playerControllers[playerControllerId]; GameServer.OnServerAddPlayer(playerController.gameObject); }
/// <summary> /// Run when the server recieves a new player. Delegates to GameServer.OnServerAddPlayer /// </summary> /// <param name="conn"></param> /// <param name="playerControllerId"></param> public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { base.OnServerAddPlayer(conn, playerControllerId); GameServer.OnServerAddPlayer(numPlayers); }