Пример #1
0
        /// <summary>
        /// Run when the server recieves a new player. Delegates to GameServer.OnServerAddPlayer
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="playerControllerId"></param>
        public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
        {
            base.OnServerAddPlayer(conn, playerControllerId);
            var playerController = conn.playerControllers[playerControllerId];

            GameServer.OnServerAddPlayer(playerController.gameObject);
        }
Пример #2
0
 /// <summary>
 /// Run when the server recieves a new player. Delegates to GameServer.OnServerAddPlayer
 /// </summary>
 /// <param name="conn"></param>
 /// <param name="playerControllerId"></param>
 public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
 {
     base.OnServerAddPlayer(conn, playerControllerId);
     GameServer.OnServerAddPlayer(numPlayers);
 }