Пример #1
0
        /* <summary>
         * // Subclasses can call this method to add a triangle to the end of the queue. This is useful for
         * // initializing the queue to a chosen set of triangles.
         * // </summary>
         * // <param name="tri">a triangle</param>
         * /*
         * protected void addLast(QuadEdgeTriangle tri) { triQueue.addLast(tri); }
         */

        /// <summary>
        /// Subclasses call this method to perform the visiting process.
        /// </summary>
        public void VisitAll(ITraversalVisitor visitor)
        {
            while (_triQueue.Count > 0)
            {
                QuadEdgeTriangle tri = _triQueue.First.Value;
                _triQueue.RemoveFirst();
                Process(tri, visitor);
            }
        }
Пример #2
0
        /// <summary>
        /// Gets the neighbours of this triangle. If there is no neighbour triangle, the array element is
        /// <code>null</code>
        /// </summary>
        /// <returns>an array containing the 3 neighbours of this triangle</returns>
        public QuadEdgeTriangle[] GetNeighbours()
        {
            var neigh = new QuadEdgeTriangle[3];

            for (int i = 0; i < 3; i++)
            {
                neigh[i] = (QuadEdgeTriangle)GetEdge(i).Sym.Data;
            }
            return(neigh);
        }
 private void Process(QuadEdgeTriangle currTri, ITraversalVisitor visitor)
 {
     currTri.GetNeighbours();
     for (int i = 0; i < 3; i++)
     {
         QuadEdgeTriangle neighTri = (QuadEdgeTriangle)currTri.GetEdge(i).Sym.Data;
         if (neighTri == null)
             continue;
         if (visitor.Visit(currTri, i, neighTri))
             _triQueue.AddLast(neighTri);
     }
 }
Пример #4
0
 private void Process(QuadEdgeTriangle currTri, ITraversalVisitor visitor)
 {
     currTri.GetNeighbours();
     for (int i = 0; i < 3; i++)
     {
         var neighTri = (QuadEdgeTriangle)currTri.GetEdge(i).Sym.Data;
         if (neighTri == null)
         {
             continue;
         }
         if (visitor.Visit(currTri, i, neighTri))
         {
             _triQueue.AddLast(neighTri);
         }
     }
 }
 public void Init(QuadEdgeTriangle tri)
 {
     _triQueue.AddLast(tri);
 }
Пример #6
0
 public void Init(QuadEdgeTriangle tri)
 {
     _triQueue.AddLast(tri);
 }
Пример #7
0
 /// <summary>
 /// Gets the neighbours of this triangle. If there is no neighbour triangle, the array element is
 /// <code>null</code>
 /// </summary>
 /// <returns>an array containing the 3 neighbours of this triangle</returns>
 public QuadEdgeTriangle[] GetNeighbours()
 {
     var neigh = new QuadEdgeTriangle[3];
     for (int i = 0; i < 3; i++)
     {
         neigh[i] = (QuadEdgeTriangle) GetEdge(i).Sym.Data;
     }
     return neigh;
 }