Пример #1
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager,
                                EventHandler<EventArgs> loadNextScreen,
                                bool loadingIsSlow)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen();

            loadingScreen.loadingIsSlow = loadingIsSlow;
            loadingScreen.loadNextScreen = loadNextScreen;

            screenManager.AddScreen(loadingScreen);
        }
Пример #2
0
        /// <summary>
        /// Constructs a new NetRumbleGame object.
        /// </summary>
        public NetRumbleGame()
        {
            // initialize the graphics device manager
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;

            // initialize the content manager
            Content.RootDirectory = "Content";

            // initialize the gamer-services component
            //   this component enables Live sign-in functionality
            //   and updates the Gamer.SignedInGamers collection.
            Components.Add(new GamerServicesComponent(this));

            // initialize the screen manager
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // initialize the audio system
            //AudioManager.Initialize(this, new DirectoryInfo(Content.RootDirectory + @"\audio\wav"));
            AudioManager.Initialize(this, new DirectoryInfo(Path.Combine(Content.RootDirectory,@"Audio/wav")));

        }