Пример #1
0
 private void InitializeBuffer(WaterfallConfig config)
 {
     _width          = config.Points / config.DownSample;
     _height         = config.History * config.RefreshRate;
     _invalidateArea = new Int32Rect(0, 0, _width, _height);
     _blockSize      = (uint)((_height * _width) - _width);
     _buffer         = new WriteableBitmap(_width, _height, 300, 300, PixelFormats.Gray8, BitmapPalettes.Gray256);
     Spectrum.Source = _buffer;
 }
Пример #2
0
        public void Begin(WaterfallConfig config)
        {
            InitializeBuffer(config);
            InitializeSampler(config);

            UpdateTimeLabel(config.History);
            UpdateFrequencyLabel(1, 0.5);
            UpdateLegendLabel(config);

            _initialized = true;
        }
Пример #3
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 private void InitializeSampler(WaterfallConfig config)
 {
     _frequencyDomain = config.MaxFrequency - config.MinFrequency;
     _windowStop      = config.MaxFrequency;
     _windowStart     = config.MinFrequency;
     _updateTimer     = new Stopwatch();
     _updateThreshold = 1000 / config.RefreshRate;
     _downSample      = config.DownSample;
     _transform       = new Transform(config.MinIntensity, config.MaxIntensity, 0, 255);
     _updateTimer.Start();
 }
Пример #4
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 private void UpdateLegendLabel(WaterfallConfig config)
 {
     LegendMin.Content = config.MinIntensity;
     LegendMax.Content = config.MaxIntensity;
 }