WriteInt32() публичный Метод

public WriteInt32 ( Int32 i ) : void
i System.Int32
Результат void
Пример #1
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.login_way);
     w.WriteUTF(this.open_udid);
     w.WriteUTF(this.client_certificate);
     w.WriteInt32(this.client_version);
     w.WriteUTF(this.user_lang);
     w.WriteUTF(this.app_id);
     w.WriteUTF(this.os_version);
     w.WriteUTF(this.device_name);
     w.WriteUTF(this.device_id);
     w.WriteInt32(this.device_id_type);
     w.WriteUTF(this.login_ip);
 }
Пример #2
0
 public override void Pack(ByteArray w)
 {
     w.WriteUTF(this.id);
     w.WriteUnsignedInt16((UInt16)this.cards.Length);
     for (int k = 0; k < this.cards.Length; k++)
     {
         w.WriteUTF(this.cards[k]);
     }
     w.WriteUnsignedInt16((UInt16)this.outOfCards.Length);
     for (int k = 0; k < this.outOfCards.Length; k++)
     {
         w.WriteUTF(this.outOfCards[k]);
     }
     w.WriteUTF(this.randomNum);
     w.WriteInt32(this.ty);
 }
Пример #3
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.code);
     w.WriteUTF(this.msg);
 }
Пример #4
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.id);
 }
Пример #5
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.client_send_seed);
     w.WriteInt32(this.client_receive_seed);
 }
Пример #6
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.code);
     w.WriteUTF(this.msg);
 }
Пример #7
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.id);
 }
Пример #8
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.login_way);
     w.WriteUTF(this.open_udid);
     w.WriteUTF(this.client_certificate);
     w.WriteInt32(this.client_version);
     w.WriteUTF(this.user_lang);
     w.WriteUTF(this.app_id);
     w.WriteUTF(this.os_version);
     w.WriteUTF(this.device_name);
     w.WriteUTF(this.device_id);
     w.WriteInt32(this.device_id_type);
     w.WriteUTF(this.login_ip);
 }
Пример #9
0
 public override void Pack(ByteArray w)
 {
     w.WriteInt32(this.client_send_seed);
     w.WriteInt32(this.client_receive_seed);
 }