public static Offset <PlayerComponent> CreatePlayerComponent(FlatBufferBuilder builder, PlayerState playerState = PlayerState.Idling) { builder.StartObject(1); PlayerComponent.AddPlayerState(builder, playerState); return(PlayerComponent.EndPlayerComponent(builder)); }
public static PlayerComponent GetRootAsPlayerComponent(ByteBuffer _bb, PlayerComponent obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }