private void Configure([NotNull] string interfaceName, int port) { // In case the beacon was configured twice if (m_udpSocket != null) { m_poller.RemovePollInSocket(m_udpSocket); m_udpSocket.Close(); } m_udpPort = port; m_udpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); m_poller.AddPollInSocket(m_udpSocket, OnUdpReady); // Ask operating system for broadcast permissions on socket m_udpSocket.EnableBroadcast = true; // Allow multiple owners to bind to socket; incoming // messages will replicate to each owner m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); IPAddress bindTo = null; IPAddress sendTo = null; if (interfaceName == "*") { bindTo = IPAddress.Any; sendTo = IPAddress.Broadcast; } else { var interfaceCollection = new InterfaceCollection(); var interfaceAddress = !string.IsNullOrEmpty(interfaceName) ? IPAddress.Parse(interfaceName) : null; foreach (var @interface in interfaceCollection) { if (interfaceAddress == null || @interface.Address.Equals(interfaceAddress)) { sendTo = @interface.BroadcastAddress; bindTo = @interface.Address; break; } } } if (bindTo != null) { m_broadcastAddress = new IPEndPoint(sendTo, m_udpPort); m_udpSocket.Bind(new IPEndPoint(bindTo, m_udpPort)); string hostname = ""; try { if (!IPAddress.Any.Equals(bindTo) && !IPAddress.IPv6Any.Equals(bindTo)) { var host = Dns.GetHostEntry(bindTo); hostname = host != null ? host.HostName : ""; } } catch (Exception) {} m_pipe.Send(hostname); } }