Пример #1
0
        protected override void XSetSocketOption(ZmqSocketOptions option, Object optval)
        {
            if (option != ZmqSocketOptions.Subscribe && option != ZmqSocketOptions.Unsubscribe)
            {
                throw InvalidException.Create();
            }

            byte[] val;

            if (optval is String)
                val =  Encoding.ASCII.GetBytes ((String)optval);
            else if (optval is byte[])
                val = (byte[]) optval;
            else
                throw InvalidException.Create();

            //  Create the subscription message.
            Msg msg = new Msg(val.Length + 1);
            if (option == ZmqSocketOptions.Subscribe)
                msg.Put((byte)1);
            else if (option == ZmqSocketOptions.Unsubscribe)
                msg.Put((byte)0);
            msg.Put (val,1);

            //  Pass it further on in the stack.
            base.XSend (msg, 0);
        }
Пример #2
0
        protected override bool XSetSocketOption(ZmqSocketOptions option, Object optval)
        {
            if (option != ZmqSocketOptions.Subscribe && option != ZmqSocketOptions.Unsubscribe)
            {
                ZError.ErrorNumber = (ErrorNumber.EINVAL);
                return false;
            }

            byte[] val;

            if (optval is String)
                val =  Encoding.ASCII.GetBytes ((String)optval);
            else if (optval is byte[])
                val = (byte[]) optval;
            else
                throw new ArgumentException();

            //  Create the subscription message.
            Msg msg = new Msg(val.Length + 1);
            if (option == ZmqSocketOptions.Subscribe)
                msg.Put((byte)1);
            else if (option == ZmqSocketOptions.Unsubscribe)
                msg.Put((byte)0);
            msg.Put (val,1);

            //  Pass it further on in the stack.
            bool rc = base.XSend (msg, 0);
            return rc;
        }
Пример #3
0
        protected override bool XHasIn()
        {
            //  We may already have a message pre-fetched.
            if (m_prefetched)
            {
                return(true);
            }

            //  Try to read the next message.
            //  The message, if read, is kept in the pre-fetch buffer.
            Pipe[] pipe = new Pipe[1];

            bool isMessageAvailable = m_fq.RecvPipe(pipe, ref m_prefetchedMsg);

            if (!isMessageAvailable)
            {
                return(false);
            }

            Debug.Assert(pipe[0] != null);
            Debug.Assert(!m_prefetchedMsg.HasMore);

            Blob identity = pipe[0].Identity;

            m_prefetchedId = new Msg();
            m_prefetchedId.InitPool(identity.Size);
            m_prefetchedId.Put(identity.Data, 0, identity.Size);
            m_prefetchedId.SetFlags(MsgFlags.More);

            m_prefetched   = true;
            m_identitySent = false;

            return(true);
        }
Пример #4
0
        protected override void XSetSocketOption(ZmqSocketOptions option, Object optval)
        {
            if (option != ZmqSocketOptions.Subscribe && option != ZmqSocketOptions.Unsubscribe)
            {
                throw InvalidException.Create();
            }

            byte[] val;

            if (optval is String)
            {
                val = Encoding.ASCII.GetBytes((String)optval);
            }
            else if (optval is byte[])
            {
                val = (byte[])optval;
            }
            else
            {
                throw InvalidException.Create();
            }

            //  Create the subscription message.
            Msg msg = new Msg(val.Length + 1);

            if (option == ZmqSocketOptions.Subscribe)
            {
                msg.Put((byte)1);
            }
            else if (option == ZmqSocketOptions.Unsubscribe)
            {
                msg.Put((byte)0);
            }
            msg.Put(val, 1);

            //  Pass it further on in the stack.
            bool isMessageSent = base.XSend(msg, 0);

            if (!isMessageSent)
            {
                throw AgainException.Create();
            }
        }
Пример #5
0
        static XSub()
        {
            s_sendSubscription = (data, size, arg) => {

                                                       	Pipe pipe = (Pipe) arg;

                                                       	//  Create the subsctription message.
                                                       	Msg msg = new Msg(size + 1);
                                                       	msg.Put((byte)1);
                                                       	msg.Put(data,1, size);

                                                       	//  Send it to the pipe.
                                                       	bool sent = pipe.Write (msg);
                                                       	//  If we reached the SNDHWM, and thus cannot send the subscription, drop
                                                       	//  the subscription message instead. This matches the behaviour of
                                                       	//  zmq_setsockopt(ZMQ_SUBSCRIBE, ...), which also drops subscriptions
                                                       	//  when the SNDHWM is reached.
                                                       	if (!sent)
                                                       		msg.Close ();

            };
        }
Пример #6
0
        public static void Send(SocketBase s, byte[] buf, int len, SendReceiveOptions flags)
        {
            if (s == null || !s.CheckTag())
            {
                throw NetMQException.Create(ErrorCode.EFAULT);
            }

            Msg msg = new Msg(len);

            msg.Put(buf, 0, len);

            SendMsg(s, msg, flags);
        }
Пример #7
0
        static XSub()
        {
            s_sendSubscription = (data, size, arg) => {
                Pipe pipe = (Pipe)arg;

                //  Create the subsctription message.
                Msg msg = new Msg(size + 1);
                msg.Put((byte)1);
                msg.Put(data, 1, size);

                //  Send it to the pipe.
                bool sent = pipe.Write(msg);
                //  If we reached the SNDHWM, and thus cannot send the subscription, drop
                //  the subscription message instead. This matches the behaviour of
                //  zmq_setsockopt(ZMQ_SUBSCRIBE, ...), which also drops subscriptions
                //  when the SNDHWM is reached.
                if (!sent)
                {
                    msg.Close();
                }
            };
        }
Пример #8
0
        protected override bool XHasIn()
        {
            //  If we are in the middle of reading the messages, there are
            //  definitely more parts available.
            if (m_moreIn)
            {
                return(true);
            }

            //  We may already have a message pre-fetched.
            if (m_prefetched)
            {
                return(true);
            }

            //  Try to read the next message.
            //  The message, if read, is kept in the pre-fetch buffer.
            Pipe[] pipe = new Pipe[1];

            bool isMessageAvailable = m_fq.RecvPipe(pipe, ref m_prefetchedMsg);

            //  It's possible that we receive peer's identity. That happens
            //  after reconnection. The current implementation assumes that
            //  the peer always uses the same identity.
            //  TODO: handle the situation when the peer changes its identity.
            while (isMessageAvailable && m_prefetchedMsg.IsIdentity)
            {
                isMessageAvailable = m_fq.RecvPipe(pipe, ref m_prefetchedMsg);
            }

            if (!isMessageAvailable)
            {
                return(false);
            }

            Debug.Assert(pipe[0] != null);

            Blob identity = pipe[0].Identity;

            m_prefetchedId = new Msg();
            m_prefetchedId.InitPool(identity.Size);
            m_prefetchedId.Put(identity.Data, 0, identity.Size);
            m_prefetchedId.SetFlags(MsgFlags.More);

            m_prefetched   = true;
            m_identitySent = false;

            return(true);
        }
Пример #9
0
        protected override bool XRecv(SendReceiveOptions flags, ref Msg msg)
        {
            //  If there is at least one
            if (m_pending.Count == 0)
            {
                return(false);
            }

            msg.Close();

            Blob first = m_pending.Dequeue();

            msg.InitPool(first.Size);

            msg.Put(first.Data, 0, first.Size);

            return(true);
        }
Пример #10
0
        protected override bool XRecv(SendReceiveOptions flags, ref Msg msg)
        {
            if (m_prefetched)
            {
                if (!m_identitySent)
                {
                    msg.Move(ref m_prefetchedId);
                    m_identitySent = true;
                }
                else
                {
                    msg.Move(ref m_prefetchedMsg);
                    m_prefetched = false;
                }

                return(true);
            }

            Pipe[] pipe = new Pipe[1];

            bool isMessageAvailable = m_fq.RecvPipe(pipe, ref m_prefetchedMsg);

            if (!isMessageAvailable)
            {
                return(false);
            }

            Debug.Assert(pipe[0] != null);
            Debug.Assert(!m_prefetchedMsg.HasMore);

            //  We have received a frame with TCP data.
            //  Rather than sendig this frame, we keep it in prefetched
            //  buffer and send a frame with peer's ID.
            Blob identity = pipe[0].Identity;

            msg.InitPool(identity.Size);
            msg.Put(identity.Data, 0, identity.Size);
            msg.SetFlags(MsgFlags.More);

            m_prefetched   = true;
            m_identitySent = true;

            return(true);
        }
Пример #11
0
        public virtual bool PullMsg(ref Msg msg)
        {
            //  First message to send is identity
            if (!m_identitySent)
            {
                msg.InitPool(m_options.IdentitySize);
                msg.Put(m_options.Identity, 0, m_options.IdentitySize);
                m_identitySent = true;
                m_incompleteIn = false;

                return(true);
            }

            if (m_pipe == null || !m_pipe.Read(ref msg))
            {
                return(false);
            }
            m_incompleteIn = msg.HasMore;

            return(true);
        }
Пример #12
0
        public virtual Msg PullMsg()
        {
            Msg msg;

            //  First message to send is identity
            if (!m_identitySent)
            {
                msg = new Msg(m_options.IdentitySize);
                msg.Put(m_options.Identity, 0, m_options.IdentitySize);
                m_identitySent = true;
                m_incompleteIn = false;

                return(msg);
            }

            if (m_pipe == null || (msg = m_pipe.Read()) == null)
            {
                return(null);
            }
            m_incompleteIn = msg.HasMore;

            return(msg);
        }
Пример #13
0
        public void PushMsg(Msg msg)
        {
            Debug.Assert(m_options.SocketType == ZmqSocketType.Pub || m_options.SocketType == ZmqSocketType.Xpub);

            //  The first message is identity.
            //  Let the session process it.

            m_session.PushMsg(msg);

            //  Inject the subscription message so that the ZMQ 2.x peer
            //  receives our messages.
            msg = new Msg(1);
            msg.Put((byte)1);

            m_session.PushMsg(msg);

            m_session.Flush();

            //  Once we have injected the subscription message, we can
            //  Divert the message flow back to the session.
            Debug.Assert(m_decoder != null);
            m_decoder.SetMsgSink(m_session);
        }
Пример #14
0
        public static void Send(SocketBase s, byte[] buf, int len, SendReceiveOptions flags)
        {
            if (s == null || !s.CheckTag())
            {
                throw NetMQException.Create(ErrorCode.EFAULT);
            }

            Msg msg = new Msg(len);
            msg.Put(buf, 0, len);

            SendMsg(s, msg, flags);
        }
Пример #15
0
        public bool PushMsg(Msg msg)
        {
            Debug.Assert(m_options.SocketType == ZmqSocketType.Pub || m_options.SocketType == ZmqSocketType.Xpub);

            //  The first message is identity.
            //  Let the session process it.
            bool rc = m_session.PushMsg(msg);
            Debug.Assert(rc);

            //  Inject the subscription message so that the ZMQ 2.x peer
            //  receives our messages.
            msg = new Msg(1);
            msg.Put((byte) 1);
            rc = m_session.PushMsg(msg);
            m_session.Flush();

            //  Once we have injected the subscription message, we can
            //  Divert the message flow back to the session.
            Debug.Assert(m_decoder != null);
            m_decoder.SetMsgSink(m_session);

            return rc;
        }
Пример #16
0
        protected override bool XRecv(SendReceiveOptions flags, ref Msg msg)
        {
            if (m_prefetched)
            {
                if (!m_identitySent)
                {
                    msg.Move(ref m_prefetchedId);
                    m_identitySent = true;
                }
                else
                {
                    msg.Move(ref m_prefetchedMsg);
                    m_prefetched = false;
                }
                m_moreIn = msg.HasMore;
                return(true);
            }

            Pipe[] pipe = new Pipe[1];

            bool isMessageAvailable = m_fq.RecvPipe(pipe, ref msg);

            //  It's possible that we receive peer's identity. That happens
            //  after reconnection. The current implementation assumes that
            //  the peer always uses the same identity.
            //  TODO: handle the situation when the peer changes its identity.
            while (isMessageAvailable && msg.IsIdentity)
            {
                isMessageAvailable = m_fq.RecvPipe(pipe, ref msg);
            }

            if (!isMessageAvailable)
            {
                return(false);
            }

            Debug.Assert(pipe[0] != null);

            //  If we are in the middle of reading a message, just return the next part.
            if (m_moreIn)
            {
                m_moreIn = msg.HasMore;
            }
            else
            {
                //  We are at the beginning of a message.
                //  Keep the message part we have in the prefetch buffer
                //  and return the ID of the peer instead.
                m_prefetchedMsg.Move(ref msg);

                m_prefetched = true;

                Blob identity = pipe[0].Identity;
                msg.InitPool(identity.Size);
                msg.Put(identity.Data, 0, identity.Size);
                msg.SetFlags(MsgFlags.More);

                m_identitySent = true;
            }

            return(true);
        }
Пример #17
0
        public virtual Msg PullMsg()
        {
            Msg msg;

            //  First message to send is identity
            if (!m_identitySent)
            {
                msg = new Msg(m_options.IdentitySize);
                msg.Put(m_options.Identity, 0, m_options.IdentitySize);
                m_identitySent = true;
                m_incompleteIn = false;

                return msg;
            }

            if (m_pipe == null || (msg = m_pipe.Read()) == null)
            {
                return null;
            }
            m_incompleteIn = msg.HasMore;

            return msg;
        }
Пример #18
0
        public void Connect([NotNull] string addr)
        {
            CheckContextTerminated();

            //  Process pending commands, if any.
            ProcessCommands(0, false);

            string address;
            string protocol;

            DecodeAddress(addr, out address, out protocol);

            CheckProtocol(protocol);

            if (protocol.Equals(Address.InProcProtocol))
            {
                //  TODO: inproc connect is specific with respect to creating pipes
                //  as there's no 'reconnect' functionality implemented. Once that
                //  is in place we should follow generic pipe creation algorithm.

                //  Find the peer endpoint.
                Ctx.Endpoint peer = FindEndpoint(addr);

                // The total HWM for an inproc connection should be the sum of
                // the binder's HWM and the connector's HWM.
                int sndhwm;
                int rcvhwm;
                if (m_options.SendHighWatermark == 0 || peer.Options.ReceiveHighWatermark == 0)
                {
                    sndhwm = 0;
                }
                else
                {
                    sndhwm = m_options.SendHighWatermark + peer.Options.ReceiveHighWatermark;
                }
                if (m_options.ReceiveHighWatermark == 0 || peer.Options.SendHighWatermark == 0)
                {
                    rcvhwm = 0;
                }
                else
                {
                    rcvhwm = m_options.ReceiveHighWatermark + peer.Options.SendHighWatermark;
                }

                //  Create a bi-directional pipe to connect the peers.
                ZObject[] parents        = { this, peer.Socket };
                int[]     highWaterMarks = { sndhwm, rcvhwm };
                bool[]    delays         = { m_options.DelayOnDisconnect, m_options.DelayOnClose };
                Pipe[]    pipes          = Pipe.PipePair(parents, highWaterMarks, delays);

                //  Attach local end of the pipe to this socket object.
                AttachPipe(pipes[0]);

                //  If required, send the identity of the peer to the local socket.
                if (peer.Options.RecvIdentity)
                {
                    var id = new Msg();
                    id.InitPool(peer.Options.IdentitySize);
                    id.Put(peer.Options.Identity, 0, peer.Options.IdentitySize);
                    id.SetFlags(MsgFlags.Identity);
                    bool written = pipes[0].Write(ref id);
                    Debug.Assert(written);
                    pipes[0].Flush();
                }

                //  If required, send the identity of the local socket to the peer.
                if (m_options.RecvIdentity)
                {
                    var id = new Msg();
                    id.InitPool(m_options.IdentitySize);
                    id.Put(m_options.Identity, 0, m_options.IdentitySize);
                    id.SetFlags(MsgFlags.Identity);
                    bool written = pipes[1].Write(ref id);
                    Debug.Assert(written);
                    pipes[1].Flush();
                }

                //  Attach remote end of the pipe to the peer socket. Note that peer's
                //  seqnum was incremented in find_endpoint function. We don't need it
                //  increased here.
                SendBind(peer.Socket, pipes[1], false);

                // Save last endpoint URI
                m_options.LastEndpoint = addr;

                // remember inproc connections for disconnect
                m_inprocs.Add(addr, pipes[0]);

                return;
            }

            //  Choose the I/O thread to run the session in.
            IOThread ioThread = ChooseIOThread(m_options.Affinity);

            if (ioThread == null)
            {
                throw NetMQException.Create("Empty IO Thread", ErrorCode.EmptyThread);
            }
            var paddr = new Address(protocol, address);

            //  Resolve address (if needed by the protocol)
            if (protocol.Equals(Address.TcpProtocol))
            {
                paddr.Resolved = (new TcpAddress());
                paddr.Resolved.Resolve(
                    address, m_options.IPv4Only);
            }
            else if (protocol.Equals(Address.IpcProtocol))
            {
                paddr.Resolved = (new IpcAddress());
                paddr.Resolved.Resolve(address, true);
            }
            else if (protocol.Equals(Address.PgmProtocol) || protocol.Equals(Address.EpgmProtocol))
            {
                if (m_options.SocketType == ZmqSocketType.Sub || m_options.SocketType == ZmqSocketType.Xsub)
                {
                    Bind(addr);
                    return;
                }

                paddr.Resolved = new PgmAddress();
                paddr.Resolved.Resolve(address, m_options.IPv4Only);
            }

            //  Create session.
            SessionBase session = SessionBase.Create(ioThread, true, this, m_options, paddr);

            Debug.Assert(session != null);

            //  PGM does not support subscription forwarding; ask for all data to be
            //  sent to this pipe.
            bool icanhasall = protocol.Equals(Address.PgmProtocol) || protocol.Equals(Address.EpgmProtocol);

            if (!m_options.DelayAttachOnConnect || icanhasall)
            {
                //  Create a bi-directional pipe.
                ZObject[] parents = { this, session };
                int[]     hwms    = { m_options.SendHighWatermark, m_options.ReceiveHighWatermark };
                bool[]    delays  = { m_options.DelayOnDisconnect, m_options.DelayOnClose };
                Pipe[]    pipes   = Pipe.PipePair(parents, hwms, delays);

                //  Attach local end of the pipe to the socket object.
                AttachPipe(pipes[0], icanhasall);

                //  Attach remote end of the pipe to the session object later on.
                session.AttachPipe(pipes[1]);
            }

            // Save last endpoint URI
            m_options.LastEndpoint = paddr.ToString();

            AddEndpoint(addr, session);
        }
Пример #19
0
        public static int Send(SocketBase s, byte[] buf, int len, SendRecieveOptions flags)
        {
            if (s == null || !s.CheckTag())
            {
                throw new InvalidOperationException();
            }

            Msg msg = new Msg(len);
            msg.Put(buf, 0, len);

            int rc = SendMsg(s, msg, flags);
            if (rc < 0)
            {
                return -1;
            }

            return rc;
        }
Пример #20
0
        public void Connect(String addr)
        {
            if (m_ctxTerminated)
            {
                throw TerminatingException.Create();
            }

            //  Process pending commands, if any.
            ProcessCommands(0, false);

            string address;
            string protocol;
            DecodeAddress(addr, out address, out protocol);

            CheckProtocol(protocol);

            if (protocol.Equals(Address.InProcProtocol))
            {

                //  TODO: inproc connect is specific with respect to creating pipes
                //  as there's no 'reconnect' functionality implemented. Once that
                //  is in place we should follow generic pipe creation algorithm.

                //  Find the peer endpoint.
                Ctx.Endpoint peer = FindEndpoint(addr);

                // The total HWM for an inproc connection should be the sum of
                // the binder's HWM and the connector's HWM.
                int sndhwm;
                int rcvhwm;
                if (m_options.SendHighWatermark == 0 || peer.Options.ReceiveHighWatermark == 0)
                    sndhwm = 0;
                else
                    sndhwm = m_options.SendHighWatermark + peer.Options.ReceiveHighWatermark;
                if (m_options.ReceiveHighWatermark == 0 || peer.Options.SendHighWatermark == 0)
                    rcvhwm = 0;
                else
                    rcvhwm = m_options.ReceiveHighWatermark + peer.Options.SendHighWatermark;

                //  Create a bi-directional pipe to connect the peers.
                ZObject[] parents = { this, peer.Socket };
                int[] hwms = { sndhwm, rcvhwm };
                bool[] delays = { m_options.DelayOnDisconnect, m_options.DelayOnClose };
                Pipe[] pipes = Pipe.PipePair(parents, hwms, delays);

                //  Attach local end of the pipe to this socket object.
                AttachPipe(pipes[0]);

                //  If required, send the identity of the peer to the local socket.
                if (peer.Options.RecvIdentity)
                {
                    Msg id = new Msg(peer.Options.IdentitySize);
                    id.Put(peer.Options.Identity, 0, peer.Options.IdentitySize);
                    id.SetFlags(MsgFlags.Identity);
                    bool written = pipes[0].Write(id);
                    Debug.Assert(written);
                    pipes[0].Flush();
                }

                //  If required, send the identity of the local socket to the peer.
                if (m_options.RecvIdentity)
                {
                    Msg id = new Msg(m_options.IdentitySize);
                    id.Put(m_options.Identity, 0, m_options.IdentitySize);
                    id.SetFlags(MsgFlags.Identity);
                    bool written = pipes[1].Write(id);
                    Debug.Assert(written);
                    pipes[1].Flush();
                }

                //  Attach remote end of the pipe to the peer socket. Note that peer's
                //  seqnum was incremented in find_endpoint function. We don't need it
                //  increased here.
                SendBind(peer.Socket, pipes[1], false);

                // Save last endpoint URI
                m_options.LastEndpoint = addr;

                return;
            }

            //  Choose the I/O thread to run the session in.
            IOThread ioThread = ChooseIOThread(m_options.Affinity);
            if (ioThread == null)
            {
                throw NetMQException.Create("Empty IO Thread", ErrorCode.EMTHREAD);
            }
            Address paddr = new Address(protocol, address);

            //  Resolve address (if needed by the protocol)
            if (protocol.Equals(Address.TcpProtocol))
            {
                paddr.Resolved = (new TcpAddress());
                paddr.Resolved.Resolve(
                        address, m_options.IPv4Only);
            }
            else if (protocol.Equals(Address.IpcProtocol))
            {
                paddr.Resolved = (new IpcAddress());
                paddr.Resolved.Resolve(address, true);
            }
            else if (protocol.Equals(Address.PgmProtocol) || protocol.Equals(Address.EpgmProtocol))
            {
                if (m_options.SocketType == ZmqSocketType.Sub || m_options.SocketType == ZmqSocketType.Xsub)
                {
                    Bind(addr);
                    return;
                }

                paddr.Resolved = new PgmAddress();
                paddr.Resolved.Resolve(address, m_options.IPv4Only);
            }

            //  Create session.
            SessionBase session = SessionBase.Create(ioThread, true, this, m_options, paddr);
            Debug.Assert(session != null);

            //  PGM does not support subscription forwarding; ask for all data to be
            //  sent to this pipe.
            bool icanhasall = protocol.Equals(Address.PgmProtocol) || protocol.Equals(Address.EpgmProtocol);

            if (!m_options.DelayAttachOnConnect || icanhasall)
            {
                //  Create a bi-directional pipe.
                ZObject[] parents = { this, session };
                int[] hwms = { m_options.SendHighWatermark, m_options.ReceiveHighWatermark };
                bool[] delays = { m_options.DelayOnDisconnect, m_options.DelayOnClose };
                Pipe[] pipes = Pipe.PipePair(parents, hwms, delays);

                //  Attach local end of the pipe to the socket object.
                AttachPipe(pipes[0], icanhasall);

                //  Attach remote end of the pipe to the session object later on.
                session.AttachPipe(pipes[1]);
            }

            // Save last endpoint URI
            m_options.LastEndpoint = paddr.ToString();

            AddEndpoint(addr, session);
            return;
        }
Пример #21
0
        public virtual bool PullMsg(ref Msg msg)
        {
            //  First message to send is identity
            if (!m_identitySent)
            {
                msg.InitPool(m_options.IdentitySize);
                msg.Put(m_options.Identity, 0, m_options.IdentitySize);
                m_identitySent = true;
                m_incompleteIn = false;

                return true;
            }

            if (m_pipe == null || !m_pipe.Read(ref msg))
            {
                return false;
            }
            m_incompleteIn = msg.HasMore;

            return true;
        }