public void Plug(IOThread ioThread, SessionBase session) { Debug.Assert(!m_plugged); m_plugged = true; // Connect to session object. Debug.Assert(m_session == null); Debug.Assert(session != null); m_session = session; m_socket = m_session.Socket; m_ioObject = new IOObject(null); m_ioObject.SetHandler(this); // Connect to I/O threads poller object. m_ioObject.Plug(ioThread); m_ioObject.AddFd(m_handle); // Send the 'length' and 'flags' fields of the identity message. // The 'length' field is encoded in the long format. m_greetingOutputBuffer[m_outsize++] = ((byte)0xff); m_greetingOutputBuffer.PutLong(m_options.Endian, (long)m_options.IdentitySize + 1, 1); m_outsize += 8; m_greetingOutputBuffer[m_outsize++] = ((byte)0x7f); m_outpos = new ByteArraySegment(m_greetingOutputBuffer); m_ioObject.SetPollin(m_handle); m_ioObject.SetPollout(m_handle); // Flush all the data that may have been already received downstream. InEvent(); }
public void Plug(IOThread ioThread, SessionBase session) { m_session = session; m_socket = session.Socket; m_ioObject = new IOObject(null); m_ioObject.SetHandler(this); m_ioObject.Plug(ioThread); m_ioObject.AddFd(m_handle); m_ioObject.SetPollin(m_handle); DropSubscriptions(); // push message to the session because there is no identity message with pgm session.PushMsg(new Msg()); }
public void Plug(IOThread ioThread, SessionBase session) { Debug.Assert(!m_plugged); m_plugged = true; // Connect to session object. Debug.Assert(m_session == null); Debug.Assert(session != null); m_session = session; m_socket = m_session.Socket; m_ioObject = new IOObject(null); m_ioObject.SetHandler(this); // Connect to I/O threads poller object. m_ioObject.Plug(ioThread); m_ioObject.AddFd(m_handle); // Send the 'length' and 'flags' fields of the identity message. // The 'length' field is encoded in the long format. m_greetingOutputBuffer[m_outsize++] = ((byte) 0xff); m_greetingOutputBuffer.PutLong((long) m_options.IdentitySize + 1, 1); m_outsize += 8; m_greetingOutputBuffer[m_outsize++] = ((byte) 0x7f); m_outpos = new ByteArraySegment(m_greetingOutputBuffer); m_ioObject.SetPollin(m_handle); m_ioObject.SetPollout(m_handle); // Flush all the data that may have been already received downstream. InEvent(); }