Пример #1
0
        /// <summary>
        /// Sets the primary set, which in this case is just the sprite's title.
        /// </summary>
        /// <param name="setName">The name of the set.</param>
        void InternalSetSet(string setName)
        {
            if (StringComparer.OrdinalIgnoreCase.Equals(_currentSet, setName))
            {
                return;
            }

            _currentSet = setName;

            var grhData = GetSetGrhData(_bodyName, setName);

            if (grhData == null)
            {
                return;
            }

            _grh.SetGrh(grhData, AnimType.Loop, _currentTime);
        }
Пример #2
0
        /// <summary>
        /// Reads the state of the object from an <see cref="IValueReader"/>. Values should be read in the exact
        /// same order as they were written.
        /// </summary>
        /// <param name="reader">The <see cref="IValueReader"/> to read the values from.</param>
        void IPersistable.ReadState(IValueReader reader)
        {
            PersistableHelper.Read(this, reader);

            // Manually handle the WaveNoise sprite
            var grhIndex = reader.ReadGrhIndex(_valueKeyWaveNoise);

            _waveNoise.SetGrh(grhIndex);
        }
Пример #3
0
        /// <summary>
        /// Reads the state of the object from an <see cref="IValueReader"/>. Values should be read in the exact
        /// same order as they were written.
        /// </summary>
        /// <param name="reader">The <see cref="IValueReader"/> to read the values from.</param>
        public virtual void ReadState(IValueReader reader)
        {
            var grhIndex = reader.ReadGrhIndex(_grhIndexKeyName);

            if (!grhIndex.IsInvalid)
            {
                _grh.SetGrh(grhIndex);
            }

            PersistableHelper.Read(this, reader);
        }
Пример #4
0
        /// <summary>
        /// Sets the primary set, which in this case is just the sprite's title.
        /// </summary>
        /// <param name="setName">The name of the set.</param>
        /// <param name="animType">The AnimType to use.</param>
        void InternalSetSet(string setName, AnimType animType = AnimType.Loop)
        {
            _currentSet = setName;

            var grhData = GetSetGrhData(_bodyName, setName);

            if (grhData == null)
            {
                return;
            }

            if (_bodyGrh.GrhData == grhData)
            {
                return;
            }

            _bodyGrh.SetGrh(grhData, animType, _currentTime);
        }
Пример #5
0
        /// <summary>
        /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been
        /// completely and successfully added to the ScreenManager. It is highly recommended that you
        /// use this instead of the constructor. This is invoked only once.
        /// </summary>
        public override void Initialize()
        {
            base.Initialize();

            PlayMusic = false;

            // Create the background sprite
            _background = new Grh();
            var bgGrhData = GrhInfo.GetData("Background", "menu");
            if (bgGrhData != null)
                _background.SetGrh(bgGrhData);
            else
            {
                const string errmsg = "Failed to find menu background image for screen `{0}` - background will not be drawn.";
                if (log.IsErrorEnabled)
                    log.ErrorFormat(errmsg, this);
                Debug.Fail(string.Format(errmsg, this));
            }
        }