Пример #1
0
        /// <summary>
        /// 合并小三角形为大三角形
        /// </summary>
        public void MergeNeighbors()
        {
            int faceNum = weak_faceFs.Count;

            for (int i = 0; i < faceNum; i++)
            {
                for (int j = 0; j < faceNum; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    FaceF fa = weak_faceFs[i];
                    FaceF fb = weak_faceFs[j];

                    if (fa.SameFace(fb) || !fa.SamePlane(fb))
                    {
                        continue;
                    }

                    if (FaceF.TryConfirmNeighbor(fa, fb, out int faC, out int fbC))
                    {
                        fa.Vertices[faC] = fb.Vertices[(fbC + 2) % 3];
                        fb.SetParent(fa);  // 根节点是 fa
                    }
                }
            }
        }
Пример #2
0
 public void SetParent(FaceF parent)
 {
     if (IsRoot())
     {
         root = parent.Root;
     }
     else
     {
         Root.SetParent(parent);
     }
 }
Пример #3
0
 public bool SameFace(FaceF another)
 {
     for (int i = 0; i < 3; i++)
     {
         for (int j = 0; j < 3; j++)
         {
             if (!SameVector(Vertices[i], another.Vertices[j]))
             {
                 return(false);
             }
         }
     }
     return(true);
 }
Пример #4
0
        private bool disposedValue = false; // 要检测冗余调用

        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    // TODO: 释放托管状态(托管对象)。
                    weak_vertices.Dispose();
                    weak_vertices = null;
                    ObjectPool <FaceF> .Recycle(this);
                }
                // TODO: 释放未托管的资源(未托管的对象)并在以下内容中替代终结器。
                // TODO: 将大型字段设置为 null。
                root = null;

                disposedValue = true;
            }
        }
Пример #5
0
 /// <summary>
 /// 确定两个面是否可以合并
 /// </summary>
 /// <param name="fa"></param>
 /// <param name="fb"></param>
 /// <param name="faCommon">共同点的下标 i,另一个下标为 (i+2)%3</param>
 /// <param name="fbCommon">共同点的下标 j,另一个下标为 (j+1)%3</param>
 /// <returns></returns>
 public static bool TryConfirmNeighbor(FaceF fa, FaceF fb, out int faCommon, out int fbCommon)
 {
     for (int i = 0; i < 3; i++)
     {
         for (int j = 0; j < 3; j++)
         {
             if (SameVector(fa.Vertices[i], fb.Vertices[j]) &&
                 SameVector(fa.Vertices[(i + 2) % 3], fb.Vertices[(j + 1) % 3]) &&
                 V3Collinear(fa.Vertices[(i + 1) % 3], fa.Vertices[i], fb.Vertices[(j + 2) % 3]))
             {
                 faCommon = i;
                 fbCommon = j;
                 return(true);
             }
         }
     }
     faCommon = -1;
     fbCommon = -1;
     return(false);
 }
Пример #6
0
        public static bool FaceClearOf(FaceF fa, FaceF fb, float epsilon = float.Epsilon)
        {
            Vector3 getMin(IList <Vector3> vs)
            {
                return(new Vector3(Mathf.Min(vs[0].x, vs[1].x, vs[2].x),
                                   Mathf.Min(vs[0].y, vs[1].y, vs[2].y), Mathf.Min(vs[0].z, vs[1].z, vs[2].z)));
            }

            Vector3 getMax(IList <Vector3> vs)
            {
                return(new Vector3(Mathf.Max(vs[0].x, vs[1].x, vs[2].x),
                                   Mathf.Max(vs[0].y, vs[1].y, vs[2].y), Mathf.Max(vs[0].z, vs[1].z, vs[2].z)));
            }

            Vector3 faMin = getMin(fa.Vertices);
            Vector3 faMax = getMax(fa.Vertices);
            Vector3 fbMin = getMin(fb.Vertices);
            Vector3 fbMax = getMax(fb.weak_vertices);

            return(faMin.x > fbMax.x + epsilon || faMax.x < fbMin.x - epsilon ||
                   faMin.y > fbMax.y + epsilon || faMax.y < fbMin.y - epsilon ||
                   faMin.z > fbMax.z + epsilon || faMax.z < fbMin.z - epsilon);
        }
Пример #7
0
 public bool SamePlane(FaceF another)
 {
     return(SameVector(PlaneNormal, another.PlaneNormal) &&
            Mathf.Abs(DisOrigin2plane - another.DisOrigin2plane) < TOL);
 }