public static long GenerateInstanceId() { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(process, ++MaxConfigSceneId); return(instanceIdStruct.ToLong()); }
// Scene的InstanceId跟Id一样 public static long GenerateProcessSceneId() { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(process, 0); return(instanceIdStruct.ToLong()); }