private void HandleMessage(string text, OutputParseResult outputParseResult) { if (InvokeRequired) { Invoke((MethodInvoker) (() => HandleMessage(text, outputParseResult))); } else { string[] content = { (slvIssues.Items.Count + 1).ToString(), outputParseResult.Type.ToString(), outputParseResult.Time.ToLongTimeString(), Regex.Replace(outputParseResult.Message, "^\\[(warn|warning|severe|error)\\]\\s?", "", RegexOptions.IgnoreCase) }; ListViewItem lvi = new ListViewItem(content) {Tag = outputParseResult}; switch (outputParseResult.Type) { case MessageType.Warning: lvi.ForeColor = ConsoleTab.Reference.MCCOut.MessageColorWarning; break; default: lvi.ForeColor = ConsoleTab.Reference.MCCOut.MessageColorSevere; break; } slvIssues.Items.Add(lvi); } }
private static void RaiseOutputParsedEvent(string text, OutputParseResult outputParseResult) { OutputParsedEventHandler handler = OutputParsed; if (handler != null) { handler(text, outputParseResult); } }
private static void RaiseWarningMessageReceivedEvent(string text, OutputParseResult outputParseResult) { OutputParsedEventHandler handler = WarningMessageReceived; if (handler != null) { handler(text, outputParseResult); } }
private static void RaiseOutputParsedEvent(string text, OutputParseResult outputParseResult) { OutputParsedEventHandler handler = OutputParsed; if (handler != null) { handler(text, outputParseResult); } }
private static void RaiseSevereMessageReceivedEvent(string text, OutputParseResult outputParseResult) { OutputParsedEventHandler handler = SevereMessageReceived; if (handler != null) { handler(text, outputParseResult); } }
private static void RaisePlayerIpBanEvent(string text, OutputParseResult outputParseResult, IPlayerAction playerAction) { PlayerEventHandler handler = PlayerIpBan; if (handler != null) { handler(text, outputParseResult, playerAction); } }
/// <summary> /// Raise an event notifying the system about a received /list command /// </summary> /// <param name="text">The text that was received</param> /// <param name="outputParseResult">The parse result</param> /// <param name="players">Dictionary containing the player names as key, the names with their prefixes as value</param> private static void RaisePlayerListReceivedEvent(string text, OutputParseResult outputParseResult, Dictionary <String, String> players) { PlayerListReceivedEventHandler handler = PlayerListReceived; if (handler != null) { handler(text, outputParseResult, players); } }
private void OnOutputReceived(string s, OutputParseResult result) { try { if (Regex.IsMatch(result.Message, Parameters)) OnTaskerTriggerFired(); } catch (Exception exception) { Disable(); // prevent spam of this error on server start MetroMessageBox.Show(Application.OpenForms[0], "Failed to execute regex trigger!" + Environment.NewLine + "Following regex caused issues: " + Parameters + Environment.NewLine + "The trigger will now be disabled. Edit the task to enable it again.", "Regex trigger failed", MessageBoxButtons.OK, MessageBoxIcon.Error); Logger.Log(LogLevel.Warning, "Regex trigger failed, check regex!", exception.Message); } }
private void HandleMessage(string text, OutputParseResult outputParseResult) { if (InvokeRequired) { Invoke((MethodInvoker) (() => HandleMessage(text, outputParseResult))); } else { string[] content = { (++_issueCount).ToString(), outputParseResult.Type.ToString(), outputParseResult.Time.ToLongTimeString(), Regex.Replace(outputParseResult.Message, "^\\[(warn|warning|severe|error)\\]\\s?", "", RegexOptions.IgnoreCase) }; ListViewItem lvi = new ListViewItem(content) {Tag = outputParseResult}; switch (outputParseResult.Type) { case MessageType.Warning: lvi.ForeColor = ConsoleTab.Reference.MCCOut.MessageColorWarning; break; default: lvi.ForeColor = ConsoleTab.Reference.MCCOut.MessageColorSevere; break; } slvIssues.Items.Add(lvi); if (slvIssues.Items.Count > 1023) { // when too much entries, leave only 512 entries foreach (ListViewItem item in slvIssues.Items) { if (ulong.Parse(item.SubItems[0].Text) < _issueCount-512 ) { item.Remove(); } } } } }
private void OnOutputReceived(string s, OutputParseResult result) { if (result.Message.ToLower().Contains(result.Message.ToLower())) OnTaskerTriggerFired(); }
/// <summary> /// Print output to the console /// </summary> /// <param name="text"></param> /// <param name="outputParseResult"></param> private void PrintOutput(string text, OutputParseResult outputParseResult) { MCCOut.WriteOutput(outputParseResult.Type, outputParseResult.Message); }
/// <summary> /// Handle output from the server and print it to the bottom of the screen /// </summary> /// <param name="text"> The text that was parsed</param> /// <param name="result">Result of the parse operation</param> private void HandleOutput(string text, OutputParseResult result) { //suport for calls from other threads if (InvokeRequired) { Invoke((MethodInvoker) (() => HandleOutput(text, result))); } else { LblToolsMainServerOutput.Text = result.Message; } }
/// <summary> /// Play the severe message sound /// </summary> private void SoundSevereMessage(string text, OutputParseResult outputParseResult) { new Audio().Play(Resources.sound_severe, AudioPlayMode.Background); }
private void ShowBanTray(string text, OutputParseResult outputParseResult, IPlayerAction playerAction) { if (!_alwaysShowBalloons && MainForm.Reference.Visible) return; // if visible and balloons shouldn't be shown always, don't show. _icon.ShowBalloonTip(BalloonDuration, playerAction.PlayerName + " " + Locale.Tr("was banned from the server"), outputParseResult.Message, ToolTipIcon.Warning); }
private static void RaisePlayerIpBanEvent(string text, OutputParseResult outputParseResult, IPlayerAction playerAction) { PlayerEventHandler handler = PlayerIpBan; if (handler != null) { handler(text, outputParseResult, playerAction); } }
/// <summary> /// Raise an event notifying the system about a received /list command /// </summary> /// <param name="text">The text that was received</param> /// <param name="outputParseResult">The parse result</param> /// <param name="players">Dictionary containing the player names as key, the names with their prefixes as value</param> private static void RaisePlayerListReceivedEvent(string text, OutputParseResult outputParseResult, Dictionary<String,String> players) { PlayerListReceivedEventHandler handler = PlayerListReceived; if (handler != null) { handler(text, outputParseResult, players); } }
/// <summary> /// Play the warning message sound /// </summary> private void SoundWarningMessage(string text, OutputParseResult outputParseResult) { new Audio().Play(Resources.sound_warning, AudioPlayMode.Background); }
private static void RaiseJavaStackStraceMessageReceivedEvent(string text, OutputParseResult outputParseResult) { OutputParsedEventHandler handler = JavaStackStraceMessageReceived; if (handler != null) { handler(text, outputParseResult); } }
/// <summary> /// Play the player left sound /// </summary> private void SoundPlayerLeave(string text, OutputParseResult outputParseResult, IPlayerAction playerAction) { new Audio().Play(Resources.sound_disconnect, AudioPlayMode.Background); }
/// <summary> /// Handle server output, raise all events that should be raised /// </summary> /// <param name="text">output text to handle</param> /// <param name="server">the server that should handle the output</param> /// <param name="fromStandardErrorOut">Is this message received on the error stream?</param> public static void HandleOutput(IMinecraftServer server, string text, Boolean fromStandardErrorOut = false) { RaiseOutputReceivedEvent(text); OutputParseResult result = server.ParseOutput(text); if (result == null) { return; } RaiseOutputParsedEvent(text, result); switch (result.Type) { case MessageType.Info: RaiseInfoMessageReceivedEvent(text, result); // detect an issued stop command (so the GUI knows this isn't a crash) if (result.Message == "[INFO] Stopping server" || result.Message == "[INFO] Stopping the server") { ProcessHandler.ProcessHandler.MarkServerAsStopping(); } break; case MessageType.Warning: RaiseWarningMessageReceivedEvent(text, result); CheckErrorCause(result.Message); //failed to bind to port comes on standardout, so we need to check anyway break; case MessageType.Severe: RaiseSevereMessageReceivedEvent(text, result); CheckErrorCause(result.Message); break; case MessageType.JavaStackTrace: RaiseJavaStackStraceMessageReceivedEvent(text, result); if (fromStandardErrorOut) { CheckErrorCause(result.Message); } break; case MessageType.JavaStatus: RaiseJavaStatusMessageReceivedEvent(text, result); if (fromStandardErrorOut) { CheckErrorCause(result.Message); } break; case MessageType.PlayerJoin: RaisePlayerJoinEvent(text, result, result.Action); break; case MessageType.PlayerLeave: RaisePlayerLeaveEvent(text, result, result.Action); break; case MessageType.PlayerKick: RaisePlayerKickEvent(text, result, result.Action); break; case MessageType.PlayerBan: RaisePlayerBanEvent(text, result, result.Action); break; case MessageType.PlayerIpBan: RaisePlayerIpBanEvent(text, result, result.Action); break; case MessageType.PlayerList: RaisePlayerListReceivedEvent(text, result, new Dictionary <string, string>()); break; default: RaiseUnknownMessageReceivedEvent(text, result); if (fromStandardErrorOut) { CheckErrorCause(result.Message); } break; } }
/// <summary> /// Got an answer, reset the "waiting for heartbeat" variable /// </summary> /// <param name="text"></param> /// <param name="outputParseResult"></param> /// <param name="playersDictionary"></param> private void heartbeat_received(string text, OutputParseResult outputParseResult, Dictionary<string, string> playersDictionary) { _heartbeat_unanswered = false; }
/// <summary> /// Handle a player disconnect event /// </summary> private static void HandlePlayerDisconnect(string text, OutputParseResult outputParseResult, IPlayerAction playeraction) { Player player = GetOnlinePlayerByName(playeraction.PlayerName); if (player != null) RemovePlayer(player); }
/// <summary> /// Handle a player join event /// </summary> private static void HandlePlayerJoin( string text, OutputParseResult outputparseresult, IPlayerAction playeraction) { PlayerActionJoin join = (PlayerActionJoin) playeraction; Player player = new Player(join.PlayerName, join.Ip, join.PlayerName); AddPlayer(player); }