static Offset <FByteArray> serialise_byte_array(FlatBufferBuilder b, IHasByteArray camera) { //var v_offset = FByteArray.CreateBytesVector(b, camera.Bytes); var v_offset = CustomFlatBufferImplementation.CreateByteVector(b, camera.Bytes); FByteArray.StartFByteArray(b); FByteArray.AddType(b, FByteDataType.PNG); FByteArray.AddBytes(b, v_offset); return(FByteArray.EndFByteArray(b)); }
public static FByteArray GetRootAsFByteArray(ByteBuffer _bb, FByteArray obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }