Пример #1
0
        unsafe static bool InitInternal(bool startedAtFullScreen, bool multiMonitorMode, string fontManagerDefaultLanguage) //, bool isEditor )//, Vec2I mainRenderTargetSize )
        {
            OgreNativeWrapper.CheckNativeBridge((int)ParameterType.TextureCube);                                            // GpuProgramParameters.GetAutoConstantTypeCount() );

            //!!!!new UWP
            var path = VirtualFileSystem.Directories.PlatformSpecific;

            if (SystemSettings.CurrentPlatform == SystemSettings.Platform.UWP)
            {
                path = VirtualFileSystem.MakePathRelative(path);
            }

            Vector2I initialWindowSize = new Vector2I(10, 10);

            if (SystemSettings.CurrentPlatform == SystemSettings.Platform.UWP)
            {
                initialWindowSize = EngineApp.platform.CreatedWindow_GetClientRectangle().Size;
            }

            //set backend for Android
            if (SystemSettings.CurrentPlatform == SystemSettings.Platform.Android)
            {
                EngineSettings.Init.RendererBackend = RendererBackend.OpenGLES;
                //EngineSettings.Init.RendererBackend = RendererBackend.Vulkan;
                //EngineSettings.Init.RendererBackend = RendererBackend.Noop;
            }

            //set platform data
            if (SystemSettings.CurrentPlatform == SystemSettings.Platform.Android && EngineSettings.Init.RendererBackend == RendererBackend.OpenGLES)
            {
                //Android, OpenGLES
                Bgfx.SetPlatformData(new PlatformData {
                    Context = (IntPtr)1
                });
            }
            else
            {
                Bgfx.SetPlatformData(new PlatformData {
                    WindowHandle = EngineApp.ApplicationWindowHandle
                });
            }

            if (EngineApp.ApplicationType == EngineApp.ApplicationTypeEnum.Simulation && EngineSettings.Init.SimulationTripleBuffering)
            {
                Bgfx.SetTripleBuffering();
            }

            //Log.InvisibleInfo( "Renderer backend: " + EngineSettings.Init.RendererBackend.ToString() );

            var initSettings = new InitSettings
            {
                Backend         = EngineSettings.Init.RendererBackend,
                CallbackHandler = new CallbackHandler(),

                ////!!!!в релизе можно включить. в NeoAxis.DefaultSettings.config
                //Debug = true
                //!!!!
                //ResetFlags = ResetFlags.MSAA8x,
            };

            Bgfx.Init(initSettings);

            Bgfx.Reset(initialWindowSize.X, initialWindowSize.Y, GetApplicationWindowResetFlags());

            realRoot = (OgreRoot *)OgreRoot.New(path);

            //profilingToolBeginOperationDelegate = profilingToolBeginOperation;
            //profilingToolEndOperationDelegate = profilingToolEndOperation;
            //OgreRoot.setCallbackDelegates( realRoot,
            //   profilingToolBeginOperationDelegate,
            //   profilingToolEndOperationDelegate );

            logListener_messageLoggedDelegate = logListener_messageLogged;
            logListener = (MyOgreLogListener *)MyOgreLogListener.New(
                logListener_messageLoggedDelegate);
            OgreLogManager.getDefaultLog_addListener(realRoot, logListener);

            MyOgreVirtualFileSystem.Init();

            //TextBlock configBlock = null;
            //if( VirtualFile.Exists( "Base/Constants/RenderingSystem.config" ) )
            //	configBlock = TextBlockUtility.LoadFromVirtualFile( "Base/Constants/RenderingSystem.config" );

            ////irradianceVolumeLightPowerSpeed
            //{
            //   irradianceVolumeLightPowerSpeed = 1;

            //   if( configBlock != null )
            //   {
            //      TextBlock staticLightingBlock = configBlock.FindChild( "staticLighting" );
            //      if( staticLightingBlock != null )
            //      {
            //         if( staticLightingBlock.IsAttributeExist( "irradianceVolumeLightPowerSpeed" ) )
            //         {
            //            irradianceVolumeLightPowerSpeed = float.Parse(
            //               staticLightingBlock.GetAttribute( "irradianceVolumeLightPowerSpeed" ) );
            //         }
            //      }
            //   }
            //}

            //if( !string.IsNullOrEmpty( EngineApp.InitSettings.RenderingDeviceName ) )
            //{
            //	OgreRoot.setRenderingDevice( realRoot, EngineApp.InitSettings.RenderingDeviceName,
            //		EngineApp.InitSettings.RenderingDeviceIndex );
            //}

            ////!!!!!!всё таки выключать можно для NULL рендеринга?
            ////renderSystem.MaxPixelShadersVersion = MaxPixelShadersVersions.PS30;
            ////renderSystem.MaxVertexShadersVersion = MaxVertexShadersVersions.VS30;
            //RenderingSystem.Direct3DFPUPreserve = EngineApp.InitSettings.RenderingDirect3DFPUPreserve;

            unsafe
            {
                OgreRoot.initialise(realRoot);
            }

            GpuProgramManager.Init();

            InitGPUSettingsAndCapabilities();

            applicationRenderWindow = new RenderWindow(FrameBuffer.Invalid, initialWindowSize, EngineApp.ApplicationWindowHandle, true);
            //applicationRenderWindow.WindowMovedOrResized( xxx );
            //!!!!!?, mainRenderTargetSize );

            //Scene manager
            MyOgreSceneManager *realSceneManager = (MyOgreSceneManager *)OgreRoot.createSceneManager(realRoot, "NeoAxisSceneManager");

            sceneManager = new OgreSceneManager(realSceneManager);

            EngineFontManager.Init(fontManagerDefaultLanguage);

            //Create viewport
            Viewport viewport = applicationRenderWindow.AddViewport(true, true);

            // RenderCamera.Purposes.UsualScene );// mainRenderTargetCamera );
            //viewport.Camera.AllowFrustumCullingTestMode = true;
            //mainRenderTargetViewport = mainRenderTarget.AddViewport( RenderCamera.Purposes.UsualScene );// mainRenderTargetCamera );
            //mainRenderTargetCamera = mainRenderTargetViewport.ViewportCamera;
            //mainRenderTargetCamera.AllowFrustumCullingTestMode = true;

            {
                IntPtr errorPointer;
                OgreResourceGroupManager.initialiseAllResourceGroups(realRoot, out errorPointer);
                string error = OgreNativeWrapper.GetOutString(errorPointer);
                if (error != null)
                {
                    Log.Error(string.Format("Renderer: {0}", error));
                    return(false);
                }
            }

            //Ogre initialization errors
            if (resourceInitializationErrors.Count != 0)
            {
                string text = "Renderer initialization errors:\n\n";
                foreach (string message in resourceInitializationErrors)
                {
                    text += message + "\n";
                }
                resourceInitializationErrors.Clear();
                Log.Error(text);
                return(false);
            }
            resourcesInitialized = true;

            GpuBufferManager.Init();

            //!!!!!
            //ResourceLoadingManagerInBackground.Init();

            return(true);
        }
        protected override void OnResultCompile()
        {
            base.OnResultCompile();

            if (!IsSupported)
            {
                return;
            }

            if (Result != null)
            {
                return;
            }

            var result = new CompiledDataCodeGenerated();

            //!!!!temp? надо ли знать о создателе? пока сделано, чтобы параметры материала получить
            result.owner = this;

            //!!!!
            EngineThreading.ExecuteFromMainThreadWait(delegate()
            {
                //shader generation
                if (shaderGenerationCompile)
                {
                    if (!GenerateCode(result))
                    {
                        return;
                    }
                }

                //generate compile arguments
                var vertexDefines   = new List <(string, string)>();
                var fragmentDefines = new List <(string, string)>();
                {
                    //var generalDefines = new List<(string, string)>();
                    //generalDefines.Add( ( "LIGHTTYPE_" + lightType.ToString().ToUpper(), "" ) );

                    //vertexDefines.AddRange( generalDefines );
                    //fragmentDefines.AddRange( generalDefines );

                    if (shaderGenerationEnable)
                    {
                        ////vertex
                        //var vertexCode = result.vertexGeneratedCode;
                        //if( vertexCode != null )
                        //{
                        //	if( !string.IsNullOrEmpty( vertexCode.parametersBody ) )
                        //		vertexDefines.Add( ( "VERTEX_CODE_PARAMETERS", vertexCode.parametersBody ) );
                        //	if( !string.IsNullOrEmpty( vertexCode.samplersBody ) )
                        //		vertexDefines.Add( ( "VERTEX_CODE_SAMPLERS", vertexCode.samplersBody ) );
                        //	if( !string.IsNullOrEmpty( vertexCode.codeBody ) )
                        //		vertexDefines.Add( ( "VERTEX_CODE_BODY", vertexCode.codeBody ) );
                        //}

                        //fragment
                        var fragmentCode = result.fragmentGeneratedCode;
                        if (fragmentCode != null)
                        {
                            if (!string.IsNullOrEmpty(fragmentCode.parametersBody))
                            {
                                fragmentDefines.Add(("FRAGMENT_CODE_PARAMETERS", fragmentCode.parametersBody));
                            }
                            if (!string.IsNullOrEmpty(fragmentCode.samplersBody))
                            {
                                fragmentDefines.Add(("FRAGMENT_CODE_SAMPLERS", fragmentCode.samplersBody));
                            }
                            if (!string.IsNullOrEmpty(fragmentCode.shaderScripts))
                            {
                                fragmentDefines.Add(("FRAGMENT_CODE_SHADER_SCRIPTS", fragmentCode.shaderScripts));
                            }
                            if (!string.IsNullOrEmpty(fragmentCode.codeBody))
                            {
                                fragmentDefines.Add(("FRAGMENT_CODE_BODY", fragmentCode.codeBody));
                            }
                        }
                    }
                }

                {
                    string shaderFileName = Shader;
                    if (string.IsNullOrEmpty(shaderFileName))
                    {
                        return;
                    }

                    string error2;

                    //vertex program
                    var vertexProgram = GpuProgramManager.GetProgram("RenderingEffect_CodeGenerated_Vertex_",
                                                                     GpuProgramType.Vertex, @"Base\Shaders\EffectsCommon_vs.sc", vertexDefines, out error2);
                    if (!string.IsNullOrEmpty(error2))
                    {
                        result.error = GpuProgramManager.GetGpuProgramCompilationErrorText(this, error2);
                        Log.Warning(result.error);
                        result.Dispose();
                        return;
                    }

                    //fragment program
                    var fragmentProgram = GpuProgramManager.GetProgram("RenderingEffect_CodeGenerated_Fragment_",
                                                                       GpuProgramType.Fragment, shaderFileName, fragmentDefines, out error2);
                    if (!string.IsNullOrEmpty(error2))
                    {
                        result.error = GpuProgramManager.GetGpuProgramCompilationErrorText(this, error2);
                        Log.Warning(result.error);
                        result.Dispose();
                        return;
                    }

                    result.vertexProgram   = vertexProgram;
                    result.fragmentProgram = fragmentProgram;

                    //standard material architecture:
                    //var pass = GpuMaterialPass.CreatePass( vertexProgram, fragmentProgram );
                    //result.AllPasses.Add( pass );
                    //pass.SourceBlendFactor = SceneBlendFactor.One;
                    //pass.DestBlendFactor = SceneBlendFactor.Zero;
                }
            });

            Result = result;
        }