private void Click_NpcChatButton_WitchDoctorHeal_Necrotis(float healAmount)
 {
     if (healAmount > 0)
     {
         NecrotisPlayer.HealAtCost(Main.LocalPlayer, healAmount);
     }
 }
Пример #2
0
        ////

        public static bool HealAtCost(Player player, float healAmount)
        {
            var myplayer = player.GetModPlayer <NecrotisPlayer>();
            int cost     = NecrotisPlayer.CalculateHealCostFromWitchDoctor(player, healAmount);

            if (cost == 0)
            {
                return(false);
            }

            if (!player.BuyItem(cost))
            {
                return(false);
            }

            myplayer.AnimaPercent += healAmount;

            DustLibraries.CreateMany(dustType: DustLibraries.GoldGlitterTypeID, position: player.Center, quantity: 8);
            Main.PlaySound(SoundID.Item4);

            return(true);
        }
        ////////////////

        private void Draw_NpcChatButton_WitchDoctor_HealNecrotis()
        {
            string label = "Heal Necrotis";

            float healAmount = NecrotisPlayer.CalculateHealAmountFromWitchDoctor(Main.LocalPlayer);
            int   cost       = NecrotisPlayer.CalculateHealCostFromWitchDoctor(Main.LocalPlayer, healAmount);
            Color color;

            if (cost == 0)
            {
                color = Color.Gray;
            }
            else
            {
                string readCost = string.Join(" ", ItemMoneyLibraries.RenderMoneyDenominations(cost, true, false, false));
                label += " (" + readCost + ")";

                color = new Color(
                    Main.mouseTextColor,
                    (byte)((double)Main.mouseTextColor / 1.1d),
                    Main.mouseTextColor / 2,
                    Main.mouseTextColor
                    );
            }

            List <List <TextSnippet> > snippets = Utils.WordwrapStringSmart(
                text: Main.npcChatText,
                c: Color.White,
                font: Main.fontMouseText,
                maxWidth: 460,
                maxLines: 10
                );
            int lineCount = snippets.Count;

            Vector2 scale = new Vector2(0.9f);

            DynamicSpriteFont font       = Main.fontMouseText;
            Vector2           stringSize = ChatManager.GetStringSize(font, label, scale, -1f);

            Vector2 pos = new Vector2(
                stringSize.X + 30f + 96f /*todo?*/,
                100 + (lineCount + 1) * 30
                );

            pos.X += (Main.screenWidth / 2) - (Main.chatBackTexture.Width / 2);

            if (cost > 0)
            {
                this.Hover_NpcChatButton_WitchDoctor_HealNecrotis(pos, stringSize, ref scale);
            }

            ChatManager.DrawColorCodedStringWithShadow(
                spriteBatch: Main.spriteBatch,
                font: font,
                text: label,
                position: pos + stringSize * 0.5f,
                baseColor: color,
                rotation: 0f,
                origin: stringSize * 0.5f,
                baseScale: scale,
                maxWidth: -1f,
                spread: 2f
                );

            // TODO: Figure out how to use this properly?
            //UILinkPointNavigator.SetPosition( 2502, pos + stringSize * 0.5f );
            //UILinkPointNavigator.Shortcuts.NPCCHAT_ButtonsRight = true;

            if (cost > 0)
            {
                if (Main.npcChatFocus3 && Main.mouseLeft && Main.mouseLeftRelease)
                {
                    this.Click_NpcChatButton_WitchDoctorHeal_Necrotis(healAmount);
                }
            }
        }