Пример #1
0
        // This method is invoked when the application has loaded its UI and is ready to run
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            app.SetStatusBarHidden (true, false);
            // create a new window instance based on the screen size
            window = new UIWindow (UIScreen.MainScreen.Bounds);

            // load the appropriate UI, depending on whether the app is running on an iPhone or iPad
            if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
                viewController = new OpenGLViewController ("OpenGLViewController_iPhone", null);
            } else {
                viewController = new OpenGLViewController ("OpenGLViewController_iPad", null);
            }
            window.RootViewController = viewController;

            ((EAGLView)(viewController.View)).Run (60.0);

            // make the window visible
            window.MakeKeyAndVisible ();

            return true;
        }
Пример #2
0
        // This method is invoked when the application has loaded its UI and is ready to run
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            app.SetStatusBarHidden(true, false);
            // create a new window instance based on the screen size
            window = new UIWindow(UIScreen.MainScreen.Bounds);

            // load the appropriate UI, depending on whether the app is running on an iPhone or iPad
            if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone)
            {
                viewController = new OpenGLViewController("OpenGLViewController_iPhone", null);
            }
            else
            {
                viewController = new OpenGLViewController("OpenGLViewController_iPad", null);
            }
            window.RootViewController = viewController;

            ((EAGLView)(viewController.View)).Run(60.0);

            // make the window visible
            window.MakeKeyAndVisible();

            return(true);
        }