Пример #1
0
        private void GameChanged()
        {
            if (Game.SelectedUnit != null && Game.SelectedUnit != _LastSelectedUnit)
            {
                if (Game.SelectedUnit.Player == Game.CurrentPlayer && CurrentOrder != Order.Move)
                {
                    if (Game.SelectedUnit != null && Game.SelectedUnit.Type.Abilities.Contains(Order.Move))
                    {
                        CurrentOrder = Order.Move;
                    }
                }
            }
            _LastSelectedUnit = Game.SelectedUnit;

            if (CurrentOrder == Order.SearchMines)
            {
                _ToolTip.Show(Game.SearchMines(Game.SelectedUnit).ToString() + " mine(s) found.", this, MapToDisplay(Game.SelectedUnit.Position), 2000);
                CurrentOrder = null;
            }

            Invalidate();
            OrdersDisplay.GameChanged();
        }
Пример #2
0
        protected override void OnPaint(PaintEventArgs pe)
        {
            if (Game == null)
            {
                return;
            }

            var USACounter     = Bitmaps.Get("Data\\USACounter.png");
            var germanyCounter = Bitmaps.Get("Data\\GermanyCounter.png");
            var japanCounter   = Bitmaps.Get("Data\\JapanCounter.png");
            var englandCounter = Bitmaps.Get("Data\\EnglandCounter.png");
            var neutralCounter = Bitmaps.Get("Data\\NeutralCounter.png");
            var selected       = Bitmaps.Get("Data\\Selected.png");

            DrawMap(pe.Graphics);

            // Draw Mines

            foreach (Mine mine in Game.Mines)
            {
                Point displayPos = MapToDisplay(mine.Position);

                if (mine.IsVisible || Game.CurrentPlayer != null && Game.CurrentPlayer.Faction == mine.Faction)
                {
                    if (displayPos.X > -CameraScale || displayPos.Y > -CameraScale)
                    {
                        if (displayPos.X < Width + CameraScale || displayPos.Y < Height + CameraScale)
                        {
                            Rectangle counterRect = new Rectangle(displayPos, new Size(CameraScale, CameraScale));
                            counterRect.Inflate(0 - counterRect.Width / 5, 0 - counterRect.Height / 5);

                            switch (mine.Faction)
                            {
                            case Faction.USA:
                                pe.Graphics.DrawImage(USACounter, counterRect);
                                break;

                            case Faction.Germany:
                                pe.Graphics.DrawImage(germanyCounter, counterRect);
                                break;

                            case Faction.Japan:
                                pe.Graphics.DrawImage(japanCounter, counterRect);
                                break;

                            case Faction.England:
                                pe.Graphics.DrawImage(englandCounter, counterRect);
                                break;

                            case Faction.Neutral:
                                pe.Graphics.DrawImage(neutralCounter, counterRect);
                                break;
                            }

                            pe.Graphics.DrawImage(Bitmaps.Get("Data\\Mine.png"), counterRect);
                        }
                    }
                }
            }

            // Draw Units
            if (Game.CurrentPlayer != null)
            {
                foreach (Unit unit in Game.Units)
                {
                    if (Game.IsUnitVisibleForPlayer(Game.CurrentPlayer, unit) || unit.Type.AlwaysVisible)
                    {
                        Point displayPos = MapToDisplay(unit.Position);
                        if (displayPos.X > -CameraScale || displayPos.Y > -CameraScale)
                        {
                            if (displayPos.X < Width + CameraScale || displayPos.Y < Height + CameraScale)
                            {
                                switch (unit.Player.Faction)
                                {
                                case Faction.USA:
                                    pe.Graphics.DrawImage(USACounter, new Rectangle(displayPos, new Size(CameraScale, CameraScale)));
                                    break;

                                case Faction.Germany:
                                    pe.Graphics.DrawImage(germanyCounter, new Rectangle(displayPos, new Size(CameraScale, CameraScale)));
                                    break;

                                case Faction.Japan:
                                    pe.Graphics.DrawImage(japanCounter, new Rectangle(displayPos, new Size(CameraScale, CameraScale)));
                                    break;

                                case Faction.England:
                                    pe.Graphics.DrawImage(englandCounter, new Rectangle(displayPos, new Size(CameraScale, CameraScale)));
                                    break;

                                case Faction.Neutral:
                                    pe.Graphics.DrawImage(neutralCounter, new Rectangle(displayPos, new Size(CameraScale, CameraScale)));
                                    break;
                                }
                                pe.Graphics.DrawImage(unit.Type.Bitmap, new Rectangle(new Point(displayPos.X, displayPos.Y), new Size(CameraScale, CameraScale)));
                                RectangleF stringRectangle = new RectangleF(new Point(displayPos.X, displayPos.Y), new Size(CameraScale, CameraScale));
                                stringRectangle.Inflate(-0.1f * CameraScale, -0.1f * CameraScale);
                                StringFormat bottomStringFormat = new StringFormat()
                                {
                                    Alignment     = StringAlignment.Center,
                                    LineAlignment = StringAlignment.Far
                                };
                                Font nameFont = GetFontFromSize(stringRectangle.Width, unit.Name, 0.1f * CameraScale, 0.16f * CameraScale, pe.Graphics);
                                pe.Graphics.DrawString(unit.Name, nameFont, Brushes.Black, stringRectangle, bottomStringFormat);
                                if (!string.IsNullOrEmpty(unit.Information))
                                {
                                    StringFormat topStringFormat = new StringFormat()
                                    {
                                        Alignment     = StringAlignment.Center,
                                        LineAlignment = StringAlignment.Near,
                                    };
                                    Font infoFont = GetFontFromSize(stringRectangle.Width, unit.Information, 0.1f * CameraScale, nameFont.Size, pe.Graphics);
                                    pe.Graphics.DrawString(unit.Information, infoFont, Brushes.Black, stringRectangle, topStringFormat);
                                }
                                if (Game.SelectedUnit == unit)
                                {
                                    Rectangle rectangle = new Rectangle(displayPos, new Size(CameraScale, CameraScale));
                                    rectangle.Inflate((int)Math.Round(CameraScale / 16f), (int)Math.Round(CameraScale / 16f));
                                    pe.Graphics.DrawImage(selected, rectangle);
                                }
                                if (unit.MovesLeft >= 1)
                                {
                                    Rectangle rectangle = new Rectangle(displayPos.X, displayPos.Y, CameraScale / 8, CameraScale / 8);
                                    pe.Graphics.FillEllipse(Brushes.White, rectangle);
                                    pe.Graphics.DrawEllipse(Pens.Black, rectangle);
                                }
                            }
                        }
                    }
                }
            }
            OrdersDisplay.Invalidate();
        }