Пример #1
0
        /// <summary>
        /// A callback function which will be called every Time a mouse activity detected.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message.
        /// If nCode is HC_ACTION, the hook procedure must process the message.
        /// If nCode is less than zero, the hook procedure must pass the message to the
        /// CallNextHookEx function without further processing and must return the
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread.
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
        /// procedure does not call CallNextHookEx, the return value should be zero.
        /// </returns>
        private static int MouseHookProc(int nCode, int wParam, IntPtr lParam)
        {
            if (nCode >= 0)
            {
                //Marshall the data from callback.
                WinAPI.MouseLLHookStruct mouseHookStruct = (WinAPI.MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(WinAPI.MouseLLHookStruct));

                //detect button clicked
                MouseButtons button     = MouseButtons.None;
                short        mouseDelta = 0;
                int          clickCount = 0;
                bool         mouseDown  = false;
                bool         mouseUp    = false;

                switch (wParam)
                {
                case WinAPI.WM_LBUTTONDOWN:
                    mouseDown  = true;
                    button     = MouseButtons.Left;
                    clickCount = 1;
                    break;

                case WinAPI.WM_LBUTTONUP:
                    mouseUp    = true;
                    button     = MouseButtons.Left;
                    clickCount = 1;
                    break;

                case WinAPI.WM_LBUTTONDBLCLK:
                    button     = MouseButtons.Left;
                    clickCount = 2;
                    break;

                case WinAPI.WM_RBUTTONDOWN:
                    mouseDown  = true;
                    button     = MouseButtons.Right;
                    clickCount = 1;
                    break;

                case WinAPI.WM_RBUTTONUP:
                    mouseUp    = true;
                    button     = MouseButtons.Right;
                    clickCount = 1;
                    break;

                case WinAPI.WM_RBUTTONDBLCLK:
                    button     = MouseButtons.Right;
                    clickCount = 2;
                    break;

                case WinAPI.WM_MOUSEWHEEL:
                    //If the message is WM_MOUSEWHEEL, the high-order word of MouseData member is the wheel delta.
                    //One wheel click is defined as WHEEL_DELTA, which is 120.
                    //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                    mouseDelta = (short)((mouseHookStruct.MouseData >> 16) & 0xffff);

                    //TODO: X BUTTONS (I havent them so was unable to test)
                    //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
                    //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
                    //and the low-order word is reserved. This value can be one or more of the following values.
                    //Otherwise, MouseData is not used.
                    break;
                }

                //generate event
                MouseEventExtArgs e = new MouseEventExtArgs(
                    button,
                    clickCount,
                    mouseHookStruct.Point.X,
                    mouseHookStruct.Point.Y,
                    mouseDelta);

                //Mouse up
                if (s_MouseUp != null && mouseUp)
                {
                    s_MouseUp.Invoke(null, e);
                }

                //Mouse down
                if (s_MouseDown != null && mouseDown)
                {
                    s_MouseDown.Invoke(null, e);
                }

                //If someone listens to click and a click is heppened
                if (s_MouseClick != null && clickCount > 0)
                {
                    s_MouseClick.Invoke(null, e);
                }

                //If someone listens to click and a click is heppened
                if (s_MouseClickExt != null && clickCount > 0)
                {
                    s_MouseClickExt.Invoke(null, e);
                }

                //If someone listens to double click and a click is heppened
                if (s_MouseDoubleClick != null && clickCount == 2)
                {
                    s_MouseDoubleClick.Invoke(null, e);
                }

                //Wheel was moved
                if (s_MouseWheel != null && mouseDelta != 0)
                {
                    s_MouseWheel.Invoke(null, e);
                }

                //If someone listens to move and there was a change in coordinates raise move event
                if ((s_MouseMove != null || s_MouseMoveExt != null) && (m_OldX != mouseHookStruct.Point.X || m_OldY != mouseHookStruct.Point.Y))
                {
                    m_OldX = mouseHookStruct.Point.X;
                    m_OldY = mouseHookStruct.Point.Y;
                    if (s_MouseMove != null)
                    {
                        s_MouseMove.Invoke(null, e);
                    }

                    if (s_MouseMoveExt != null)
                    {
                        s_MouseMoveExt.Invoke(null, e);
                    }
                }

                if (e.Handled)
                {
                    return(-1);
                }
            }
            UpdateLastBehavior(wParam);
            //call next hook
            return(WinAPI.CallNextHookEx(s_MouseHookHandle, nCode, wParam, lParam));
        }
Пример #2
0
		/// <summary>
		/// A callback function which will be called every Time a mouse activity detected.
		/// </summary>
		/// <param name="nCode">
		/// [in] Specifies whether the hook procedure must process the message.
		/// If nCode is HC_ACTION, the hook procedure must process the message.
		/// If nCode is less than zero, the hook procedure must pass the message to the
		/// CallNextHookEx function without further processing and must return the
		/// value returned by CallNextHookEx.
		/// </param>
		/// <param name="wParam">
		/// [in] Specifies whether the message was sent by the current thread.
		/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
		/// </param>
		/// <param name="lParam">
		/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
		/// </param>
		/// <returns>
		/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
		/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
		/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
		/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
		/// procedure does not call CallNextHookEx, the return value should be zero.
		/// </returns>
		private static int MouseHookProc(int nCode, int wParam, IntPtr lParam)
		{
			if (nCode >= 0)
			{
				//Marshall the data from callback.
				WinAPI.MouseLLHookStruct mouseHookStruct = (WinAPI.MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(WinAPI.MouseLLHookStruct));

				//detect button clicked
				MouseButtons button = MouseButtons.None;
				short mouseDelta = 0;
				int clickCount = 0;
				bool mouseDown = false;
				bool mouseUp = false;

				switch (wParam)
				{
					case WinAPI.WM_LBUTTONDOWN:
						mouseDown = true;
						button = MouseButtons.Left;
						clickCount = 1;
						break;
					case WinAPI.WM_LBUTTONUP:
						mouseUp = true;
						button = MouseButtons.Left;
						clickCount = 1;
						break;
					case WinAPI.WM_LBUTTONDBLCLK:
						button = MouseButtons.Left;
						clickCount = 2;
						break;
					case WinAPI.WM_RBUTTONDOWN:
						mouseDown = true;
						button = MouseButtons.Right;
						clickCount = 1;
						break;
					case WinAPI.WM_RBUTTONUP:
						mouseUp = true;
						button = MouseButtons.Right;
						clickCount = 1;
						break;
					case WinAPI.WM_RBUTTONDBLCLK:
						button = MouseButtons.Right;
						clickCount = 2;
						break;
					case WinAPI.WM_MOUSEWHEEL:
						//If the message is WM_MOUSEWHEEL, the high-order word of MouseData member is the wheel delta.
						//One wheel click is defined as WHEEL_DELTA, which is 120.
						//(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
						mouseDelta = (short)((mouseHookStruct.MouseData >> 16) & 0xffff);

						//TODO: X BUTTONS (I havent them so was unable to test)
						//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
						//or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
						//and the low-order word is reserved. This value can be one or more of the following values.
						//Otherwise, MouseData is not used.
						break;
				}

				//generate event
				MouseEventExtArgs e = new MouseEventExtArgs(
				button,
				clickCount,
				mouseHookStruct.Point.X,
				mouseHookStruct.Point.Y,
				mouseDelta);

				//Mouse up
				if (s_MouseUp != null && mouseUp)
				{
					s_MouseUp.Invoke(null, e);
				}

				//Mouse down
				if (s_MouseDown != null && mouseDown)
				{
					s_MouseDown.Invoke(null, e);
				}

				//If someone listens to click and a click is heppened
				if (s_MouseClick != null && clickCount > 0)
				{
					s_MouseClick.Invoke(null, e);
				}

				//If someone listens to click and a click is heppened
				if (s_MouseClickExt != null && clickCount > 0)
				{
					s_MouseClickExt.Invoke(null, e);
				}

				//If someone listens to double click and a click is heppened
				if (s_MouseDoubleClick != null && clickCount == 2)
				{
					s_MouseDoubleClick.Invoke(null, e);
				}

				//Wheel was moved
				if (s_MouseWheel != null && mouseDelta != 0)
				{
					s_MouseWheel.Invoke(null, e);
				}

				//If someone listens to move and there was a change in coordinates raise move event
				if ((s_MouseMove != null || s_MouseMoveExt != null) && (m_OldX != mouseHookStruct.Point.X || m_OldY != mouseHookStruct.Point.Y))
				{
					m_OldX = mouseHookStruct.Point.X;
					m_OldY = mouseHookStruct.Point.Y;
					if (s_MouseMove != null)
					{
						s_MouseMove.Invoke(null, e);
					}

					if (s_MouseMoveExt != null)
					{
						s_MouseMoveExt.Invoke(null, e);
					}
				}

				if (e.Handled)
				{
					return -1;
				}
			}
			UpdateLastBehavior(wParam);
			//call next hook
			return WinAPI.CallNextHookEx(s_MouseHookHandle, nCode, wParam, lParam);
		}