Пример #1
0
        private Sprite[] GetCurrentFrames()
        {
            FrameAnimatorData frameAnimatorData = GetCurrentFrameAnimatorData();

            if (frameAnimatorData == null)
            {
                return(null);
            }
            return(frameAnimatorData.Frames);
        }
Пример #2
0
        ////当前帧率,通过曲线计算而来
        //private float currentFramerate = 20.0f;

        /// <summary>
        /// 重设动画
        /// </summary>
        public void Reset()
        {
            FrameAnimatorData frameAnimatorData = GetCurrentFrameAnimatorData();

            if (frameAnimatorData == null)
            {
                return;
            }

            currentFrameIndex = frameAnimatorData.Framerate < 0 ? frameAnimatorData.Frames.Length - 1 : 0;
        }
Пример #3
0
        void Update()
        {
            //帧数据无效,禁用脚本
            FrameAnimatorData frameAnimatorData = GetCurrentFrameAnimatorData();

            if (frameAnimatorData == null)
            {
                this.enabled = false;
                return;
            }

            if (frameAnimatorData.Frames == null || frameAnimatorData.Frames.Length == 0)
            {
                this.enabled = false;
                return;
            }

            //从曲线值计算当前帧率
            Sprite[] frames = frameAnimatorData.Frames;

            float curveValue      = frameAnimatorData.curve.Evaluate((float)currentFrameIndex / frames.Length);
            float curvedFramerate = curveValue * frameAnimatorData.Framerate;

            //帧率有效
            if (curvedFramerate != 0)
            {
                //获取当前时间
                float time = ignoreTimeScale ? Time.unscaledTime : Time.time;
                //计算帧间隔时间
                float interval = Mathf.Abs(1.0f / curvedFramerate);
                //满足更新条件,执行更新操作
                if (time - timer > interval)
                {
                    //执行更新操作
                    DoUpdate(curvedFramerate);
                }
            }
#if UNITY_EDITOR
            else
            {
                Debug.LogWarning("Framerate got '0' value, animation stopped.");
            }
#endif
        }
Пример #4
0
        //具体更新操作
        private void DoUpdate(float curvedFramerate)
        {
            //计算新的索引
            int nextIndex = currentFrameIndex + (int)Mathf.Sign(curvedFramerate);
            FrameAnimatorData frameAnimatorData = GetCurrentFrameAnimatorData();

            Sprite[] frames = frameAnimatorData.Frames;
            //索引越界,表示已经到结束帧
            if (nextIndex < 0 || nextIndex >= frames.Length)
            {
                //广播事件
                if (FinishEvent != null)
                {
                    FinishEvent();
                }
                //非循环模式,禁用脚本
                if (frameAnimatorData.Loop == false)
                {
                    currentFrameIndex = Mathf.Clamp(currentFrameIndex, 0, frames.Length - 1);
                    this.enabled      = false;
                    return;
                }
            }
            //钳制索引
            currentFrameIndex = nextIndex % frames.Length;
            //更新图片
            if (image != null)
            {
                image.sprite = frames[currentFrameIndex];
            }
            else if (spriteRenderer != null)
            {
                spriteRenderer.sprite = frames[currentFrameIndex];
            }
            //设置计时器为当前时间
            timer = ignoreTimeScale ? Time.unscaledTime : Time.time;
        }