Пример #1
0
 public void CommitFrame (Frame frame) {
     // Invert
     var correctedFrame = AcquireFrame();
     correctedFrame.timestamp = frame.timestamp;
     Graphics.Blit(frame, correctedFrame, transformMat);
     RenderTexture.ReleaseTemporary(frame);
     frame = correctedFrame;
     // Submit
     #if DEFERRED_READBACK
     dispatch.Dispatch(() => dispatch.Dispatch(() => { // Defer readback for (at least) one frame
         if (!IsRecording) return;
     #endif
         var currentRT = RenderTexture.active;
         RenderTexture.active = frame;
         framebuffer.ReadPixels(new Rect(0, 0, configuration.width, configuration.height), 0, 0, false);
         RenderTexture.active = currentRT;
         RenderTexture.ReleaseTemporary(frame);            
         var pixelBuffer = framebuffer.GetRawTextureData();
         var bufferHandle = GCHandle.Alloc(pixelBuffer, GCHandleType.Pinned);
         NatCorderBridge.EncodeFrame(bufferHandle.AddrOfPinnedObject(), frame.timestamp);
         bufferHandle.Free();
     #if DEFERRED_READBACK
     }));
     #endif
 }
Пример #2
0
        public void CommitFrame(Frame frame)
        {
            var handle = ((RenderTexture)frame).GetNativeTexturePtr();

            framePool.Add(handle, frame);
            NatCorderBridge.EncodeFrame(handle, frame.timestamp);
        }
Пример #3
0
 public virtual void CommitFrame (Frame frame) {            
     // Submit
     #if DEFERRED_READBACK
     dispatch.Dispatch(() => {
         if (dispatch != null) dispatch.Dispatch(() => { // Defer readback for (at least) one frame
             if (!IsRecording) {
                 RenderTexture.ReleaseTemporary(frame);
                 return;
             }
     #endif
             var currentRT = RenderTexture.active;
             RenderTexture.active = frame;
             framebuffer.ReadPixels(new Rect(0, 0, configuration.width, configuration.height), 0, 0, false);
             RenderTexture.active = currentRT;
             RenderTexture.ReleaseTemporary(frame);            
             var pixelBuffer = framebuffer.GetRawTextureData();
             var bufferHandle = GCHandle.Alloc(pixelBuffer, GCHandleType.Pinned);
             NatCorderBridge.EncodeFrame(bufferHandle.AddrOfPinnedObject(), frame.timestamp);
             bufferHandle.Free();
     #if DEFERRED_READBACK
         });
         else RenderTexture.ReleaseTemporary(frame);
     });
     #endif
 }
Пример #4
0
        public void Commit(Frame frame)
        {
            // Make upright
            RenderTexture surface = Acquire();

            Graphics.Blit(frame, surface, transformMat);
            RenderTexture.ReleaseTemporary(frame);
            // Commit
            var handle = surface.GetNativeTexturePtr();

            framePool.Add(handle, surface);
            NatCorderBridge.EncodeFrame(handle, frame.timestamp);
        }