Пример #1
0
 /// <summary>
 /// Creates the matcher for a background actor with the provided metadata and renderer.
 /// Will return null in case matcher is not required based on the actor configuration.
 /// </summary>
 public static BackgroundMatcher CreateFor(BackgroundMetadata metadata, TransitionalRenderer renderer)
 {
     if (renderer is TransitionalSpriteRenderer spriteRenderer && metadata.MatchMode != CameraMatchMode.Disable)
     {
         var cameraManager = Engine.GetService <ICameraManager>();
         var matcher       = new BackgroundMatcher(cameraManager, spriteRenderer, metadata);
         matcher.Start();
         return(matcher);
     }
     return(null);
 }
Пример #2
0
        public override async UniTask InitializeAsync()
        {
            await base.InitializeAsync();

            matcher = BackgroundMatcher.CreateFor(ActorMetadata, TransitionalRenderer);
        }