/// <summary> /// Loads the Activator. /// </summary> public static void OnLoad() { /// <summary> /// Initialize the menus. /// </summary> Menus.Initialize(); /// <summary> /// Initialize the spells. /// </summary> ISpells.Initialize(); /// <summary> /// Initializes the methods. /// </summary> Methods.Initialize(); /// <summary> /// Initializes the resetters. /// </summary> Resetters.Initialize(); /// <summary> /// Initializes the drawings. /// </summary> Drawings.Initialize(); /// <summary> /// Initializes the healthbars. /// </summary> Healthbars.Initialize(); }
/// <summary> /// Called when a cast has been executed. /// </summary> /// <param name="sender">The sender.</param> /// <param name="args">The args.</param> public static void OnDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { /// <summary> /// Load the Ohmwrecker logic. /// </summary> if (sender != null && args.Target != null && args.Target.IsAlly && sender.IsValid <Obj_AI_Turret>() && args.Target.IsValid <Obj_AI_Hero>() && Variables.Menu.Item($"{Variables.MainMenuName}.defensives").GetValue <bool>()) { Ohmwrecker.Execute(sender, args); } /// <summary> /// Load the Offensive items. /// </summary> if (sender.IsMe && Orbwalking.IsAutoAttack(args.SData.Name) && Variables.Menu.Item($"{Variables.MainMenuName}.resetters").GetValue <bool>() && (Variables.Menu.Item($"{Variables.MainMenuName}.combo_button").GetValue <KeyBind>().Active || Variables.Menu.Item($"{Variables.MainMenuName}.laneclear_button").GetValue <KeyBind>().Active)) { Resetters.Execute(sender, args); } }
/// <summary> /// Loads the Activator. /// </summary> public static void OnLoad() { /// <summary> /// Initializes the menus. /// </summary> Menus.Initialize(); /// <summary> /// Initializes the spells. /// </summary> Spells.Initialize(); /// <summary> /// Initializes the methods. /// </summary> Methods.Initialize(); /// <summary> /// Initializes the smite logic. /// </summary> Activator.SmiteInit(); /// <summary> /// Initializes the drawings. /// </summary> Drawings.Initialize(); /// <summary> /// Initializes the resetters. /// </summary> Resetters.Initialize(); /// <summary> /// Initializes the healthbars. /// </summary> Healthbars.Initialize(); }