/// <summary> /// Sets the value of this axis-angle to the rotational component of /// the passed matrix. /// </summary> /// <remarks> /// Sets the value of this axis-angle to the rotational component of /// the passed matrix. /// If the specified matrix has no rotational component, the value /// of this AxisAngle4d is set to an angle of 0 about an axis of (0,1,0). /// </remarks> /// <param name="m1">the matrix4f</param> public void Set(Matrix4f m1) { Matrix3d m3d = new Matrix3d(); m1.Get(m3d); x = (float)(m3d.m21 - m3d.m12); y = (float)(m3d.m02 - m3d.m20); z = (float)(m3d.m10 - m3d.m01); double mag = x * x + y * y + z * z; if (mag > Eps) { mag = Math.Sqrt(mag); double sin = 0.5 * mag; double cos = 0.5 * (m3d.m00 + m3d.m11 + m3d.m22 - 1.0); angle = (float)Math.Atan2(sin, cos); double invMag = 1.0 / mag; x = x * invMag; y = y * invMag; z = z * invMag; } else { x = 0.0f; y = 1.0f; z = 0.0f; angle = 0.0f; } }
/// <summary> /// Sets the value of this axis-angle to the rotational component of /// the passed matrix. /// </summary> /// <remarks> /// Sets the value of this axis-angle to the rotational component of /// the passed matrix. /// If the specified matrix has no rotational component, the value /// of this AxisAngle4f is set to an angle of 0 about an axis of (0,1,0). /// </remarks> /// <param name="m1">the matrix4f</param> public void Set(Matrix4f m1) { Matrix3f m3f = new Matrix3f(); m1.Get(m3f); x = m3f.m21 - m3f.m12; y = m3f.m02 - m3f.m20; z = m3f.m10 - m3f.m01; double mag = x * x + y * y + z * z; if (mag > Eps) { mag = Math.Sqrt(mag); double sin = 0.5 * mag; double cos = 0.5 * (m3f.m00 + m3f.m11 + m3f.m22 - 1.0); angle = (float)Math.Atan2(sin, cos); double invMag = 1.0 / mag; x = (float)(x * invMag); y = (float)(y * invMag); z = (float)(z * invMag); } else { x = 0.0f; y = 1.0f; z = 0.0f; angle = 0.0f; } }