Пример #1
0
        protected override bool Recognise(FeatureData data)
        {
            // 如果另一只手不在初始位置,则不识别
            if (data.CompareThresholdY(JointType.HandLeft, JointType.Spine, 0) == 1)
            {
                _motionState = MotionState.Invalid;
                return false;
            }

            switch(_motionState)
            {
                case MotionState.Initial:
                    // 手超过一定位置
                    if (data.CompareThresholdY(JointType.HandRight, JointType.ShoulderLeft, 0) == 1)
                    {
                        // 用肩中心到脊椎的距离大致估计手的比例,确保身高不影响,超出身体指定的范围标记为无效,此时刚好为到Y轴的距离
                        // 并且手在身体附近
                        if (data.CalculateDifferX(JointType.HandRight, JointType.ShoulderCenter) < 5 ||
                            (data.HandRight2BodyHorizontalDistance < data.ShoulderCenter2SpineHeight &&
                            data.CalculateSpaceDistance(JointType.HandRight, JointType.ShoulderLeft) < data.ShoulderCenter2SpineHeight))
                        {
                            _motionState = MotionState.Valid;
                        }
                        else
                        {
                            _motionState = MotionState.Invalid;
                        }
                    }
                    break;
                case MotionState.Valid: // 达到第一个有效点后
                    // 判断是否超过了头
                    if (data.CompareThresholdY(JointType.HandRight, JointType.Head, 0) == 1)
                    {
                        _motionState = MotionState.Valid2;
                    }
                    break;
                case MotionState.Valid2: // 第二个有效点
                    if (data.CompareThresholdY(JointType.HandRight, JointType.ShoulderRight, 15) == 0) // 经过了肩的位置,表明正放下
                    {
                        _motionState = MotionState.Invalid; // 无论结果如何都无效

                        // 手是否伸直的,上身的高度,用于近视计算手的比例
                        if (data.HandRight2BodyHorizontalDistance > data.Head2HipCenterHeight*0.8)
                        {
                            return true;
                        }
                    }
                    break;
                default:
                    break;
            }
            // 当手放下时
            if (_motionState != MotionState.Initial &&
                data.CompareThresholdY(JointType.HandRight, JointType.Spine, 0) == -1)
            {
                _motionState = MotionState.Initial;
            }
            return false;
        }
Пример #2
0
        protected override bool Recognise(FeatureData data)
        {
            // 当另一只手也举起则无效
            if (data.CompareThresholdY(JointType.HandLeft, JointType.ShoulderLeft, 0) == 1)
            {
                _motionState = MotionState.Invalid;
                return false;
            }

            switch (_motionState)
            {
                case MotionState.Initial:
                    // 当超过肩开始生效
                    if (data.CompareThresholdY(JointType.HandRight, JointType.ShoulderLeft, 0) == 1)
                    {
                        // 太近了则无效,区别于划圆
                        if (data.CalculateDifferX(JointType.HandRight, JointType.ShoulderCenter) < 5 ||
                            (data.HandRight2BodyHorizontalDistance < data.ShoulderCenter2SpineHeight &&
                            data.CalculateSpaceDistance(JointType.HandRight, JointType.ShoulderLeft) < data.ShoulderCenter2SpineHeight))
                        {
                            _motionState = MotionState.Invalid;
                        }
                        else
                        {
                            _motionState = MotionState.Valid;
                        }
                    }
                    break;
                case MotionState.Valid:
                    // 手举起后肘关节与头的相对位置
                    //if (data.CompareThresholdY(JointType.ElbowRight, JointType.Head, 13) == 0 &&
                    //    data.CompareThresholdX(JointType.ElbowRight, JointType.Head, 33) == 0)
                    if (data.CompareThresholdY(JointType.HandRight, JointType.Head, 8) == 1)
                    {
                        _motionState = MotionState.Invalid;
                        return true;
                    }
                    //else if (data.HandRight2BodyHorizontalDistance > 1.1 * data.Head2HipCenterHeight) // 在有效状态下,超出身体指定的范围标记为无效,可能是从侧面举起手的

                    //{
                    //    // 水平距离的阈值,大致估计手的比例,确保身高不影响(可用1.8 * data.ShoulderCenter2SpineHeight)
                    //    _motionState = MotionState.Invalid;
                    //}
                    break;
                default:
                    break;
            }

            // 手放下来后恢复初始状态
            if (_motionState != MotionState.Initial &&
                data.CompareThresholdY(JointType.HandRight, JointType.Spine, 0) == -1)
            {
                _motionState = MotionState.Initial;
            }

            return false;
        }