public Decode ( IScummTextDecoder decoder ) : void | ||
decoder | IScummTextDecoder | |
Результат | void |
public static int Main(string[] args) { bool showHelp = false; bool dumpAllObjectImages = false; bool dumpAllRoomImages = false; string input = null; var scripts = new List<int>(); var scriptObjects = new List<int>(); var scriptRooms = new List<int>(); var rooms = new List<int>(); var objects = new List<int>(); Initialize(); var options = new OptionSet() { { "f=", "The input file", v => input = v }, { "s|script=", "the global script number to dump", (int s) => scripts.Add(s) }, { "so|script_object=", "the object number whose script has to be dumped", (int s) => scriptObjects.Add(s) }, { "sr|script_room=", "the room number whose script has to be dumped", (int s) => scriptRooms.Add(s) }, { "r|room=", "the room image to dump", (int r) => rooms.Add(r) }, { "ra", "dump all object images",ra => dumpAllRoomImages = ra != null }, { "o|object=", "the object images to dump",(int o) => objects.Add(o) }, { "oa", "dump all object images",oa => dumpAllObjectImages = oa != null }, { "h|help", "show this message and exit", v => showHelp = v != null } }; try { options.Parse(args); } catch (OptionException) { System.Console.WriteLine("Try `nsdump --help' for more information."); return 1; } if (input == null || showHelp) { Usage(options); return 0; } var resStream = typeof(GameManager).Assembly.GetManifestResourceStream(typeof(GameManager), "Nscumm.xml"); var gm = GameManager.Create(resStream); var game = gm.GetInfo(input); if (game == null) { System.Console.Error.WriteLine("This game is not supported, sorry please contact me if you want to support this game."); return 1; } var index = ResourceManager.Load(game); var scriptDumper = new ScriptDumper(game); var dumper = new ConsoleDumper(); // dump scripts foreach (var script in scripts) { var scr = index.GetScript(script); dumper.WriteLine("script " + script); scriptDumper.DumpScript(scr, dumper); } // dump room scripts if (scriptRooms.Count > 0) { var roomScripts = index.Rooms.Where(r => scriptRooms.Contains(r.Number)).ToList(); foreach (var room in roomScripts) { dumper.WriteLine("Room {0}", room.Number); if (room.EntryScript.Data.Length > 0) { dumper.WriteLine("Entry"); scriptDumper.DumpScript(room.EntryScript.Data, dumper); dumper.WriteLine(); } if (room.ExitScript.Data.Length > 0) { dumper.WriteLine("Exit"); scriptDumper.DumpScript(room.ExitScript.Data, dumper); dumper.WriteLine(); } for (int i = 0; i < room.LocalScripts.Length; i++) { var ls = room.LocalScripts[i]; if (ls != null) { dumper.WriteLine("LocalScript {0}", i); scriptDumper.DumpScript(ls.Data, dumper); } } for (int i = 0; i < room.Objects.Count; i++) { var obj = room.Objects[i]; if (obj != null && obj.Script.Data.Length > 0) { var sb = new StringBuilder(); var decoder = new TextDecoder(sb); var text = new ScummText(obj.Name); text.Decode(decoder); dumper.WriteLine("obj {0} {1}", obj.Number, sb); var tmp = obj.Script.Offset; var offsets = new long[] { 0, obj.Script.Data.Length }.Concat(obj.ScriptOffsets.Select(off => off.Value - tmp)).OrderBy(o => o).Distinct().ToList(); var scr = new List<Tuple<long, byte[]>>(); for (int j = 0; j < offsets.Count - 1; j++) { var len = offsets[j + 1] - offsets[j]; var d = new byte[len]; Array.Copy(obj.Script.Data, offsets[j], d, 0, len); scr.Add(Tuple.Create(offsets[j], d)); } foreach (var s in scr) { var keys = obj.ScriptOffsets.Where(o => o.Value - tmp == s.Item1).Select(o => o.Key).ToList(); foreach (var key in keys) { dumper.WriteLine("{0}", (VerbsV0)key); } scriptDumper.DumpScript(s.Item2, dumper); } dumper.WriteLine(); } } } } // dump object scripts if (scriptObjects.Count > 0) { var objs = index.Rooms.SelectMany(r => r.Objects).Where(o => scriptObjects.Contains(o.Number)).ToList(); foreach (var obj in objs) { dumper.WriteLine("obj {0} {1} {{", obj.Number, System.Text.Encoding.UTF8.GetString(obj.Name)); dumper.WriteLine("Script offset: {0}", obj.Script.Offset); foreach (var off in obj.ScriptOffsets) { dumper.WriteLine("idx #{0}: {1}", off.Key, off.Value - obj.Script.Offset); } dumper.WriteLine("script"); scriptDumper.DumpScript(obj.Script.Data, dumper); } } // dump rooms if (dumpAllRoomImages || rooms.Count > 0) { var imgDumper = new ImageDumper(game); imgDumper.DumpRoomImages(index, dumpAllRoomImages ? null : rooms); } // dump objects if (dumpAllObjectImages || objects.Count > 0) { var imgDumper = new ImageDumper(game); imgDumper.DumpObjectImages(index, dumpAllObjectImages ? null : objects); } return 0; }
void DumpRoomObjectImages(Room room, ObjectData obj, Gdi gdi) { var text = new ScummText(obj.Name); var sb = new StringBuilder(); sb.Append("Object #" + obj.Number).Append(" "); var decoder = new TextDecoder(sb); text.Decode(decoder); sb.AppendFormat(" size: {0}x{1}", obj.Width, obj.Height); Console.WriteLine(sb); var j = 0; foreach (var img in obj.Images) { // try // { var screen = new VirtScreen(0, obj.Width, obj.Height, PixelFormat.Indexed8, 2); if (img.IsBomp) { var bdd = new BompDrawData(); bdd.Src = img.Data; bdd.Dst = new PixelNavigator(screen.Surfaces[0]); bdd.X = 0; bdd.Y = 0; bdd.Width = obj.Width; bdd.Height = obj.Height; bdd.ScaleX = 255; bdd.ScaleY = 255; bdd.DrawBomp(); } else { gdi.DrawBitmap(img, screen, new Point(0, 0), obj.Width, obj.Height & 0xFFF8, 0, obj.Width / 8, room.Header.Width, DrawBitmaps.None, true); } using (var bmp = ToBitmap(room, screen)) { bmp.Save("obj_" + obj.Number + "_" + (++j) + ".png"); } // } // catch (Exception e) // { // Console.ForegroundColor = ConsoleColor.Red; // Console.WriteLine(e); // Console.ResetColor(); // Console.ReadLine(); // } } }