public Actor0(ScummEngine scumm, byte id) : base(scumm, id) { LimbFrameRepeatNew = new sbyte[8]; LimbFrameRepeat = new sbyte[8]; LimbFlipped = new bool[8]; }
public Sound(ScummEngine vm, IMixer mixer) { this.vm = vm; soundQueue = new Stack<int>(); soundQueueIMuse = new Queue<int>(); timer = new Timer(OnCDTimer, this, -1, -1); // initialize output & player _mixer = mixer; }
public Actor2(ScummEngine engine, byte id) : base(engine, id) { }
public Actor(ScummEngine scumm, byte id) { _scumm = scumm; InvalidBox = _scumm.InvalidBox; Number = id; }