private void LevelEditor_FormClosed(object sender, FormClosedEventArgs e) { if (MinimapForm != null) { MinimapForm.Close(); } if (tools != null) { tools.Close(); } if (sprEvents != null) { sprEvents.Close(); } GFX.close(); Level.close(); }
private void TilesetEditor_FormClosed(object sender, FormClosedEventArgs e) { t.endEdit(); g.close(); }