public MindWindow(IAudioEngine s, SceneBattle p, SaveData save) : base(s) { this.savedata = save; this.MindNow = (MindWindow.MIND)save.mind; this.mindOld = this.MindNow; this.parent = p; this.player = this.parent.player; }
public Panel(IAudioEngine s, SceneBattle p, int x, int y) : base(s) { this.parent = p; this.position = new Point(x, y); }